Celestial Ruins Hotfix 3 is Out Now!
We’re happy to report the next hotfix is now live. We really appreciate your patience with allowing us time to investigate and really test to ensure these fixes stick.
Thank you for bearing with us and for your continued support and feedback. It’s all very much appreciated!
For the list of changes for this specific hotfix, please see the full notes below 👇
Hotfix 3 Change List
Fixes
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Fixed an issue where Lantern sometimes wouldn’t heal other players in multiplayer
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Fixed an issue where stats from Accomplishments wouldn’t be propagated in multiplayer
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Cleared some of the Spirit Trials prefabs for better traversal and visual clarity
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Boss appearance in the Spirit Trials now kills all nearby enemies
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Hunter’s Hound boon now only counts player units with the summon tag
Dev Note: The intention behind Hunter’s Hound was always to let players be a little creative with boosting their numbers with less obvious units such as Ranger’s traps, Priest’s Inner Light orbs or mercenaries, but gaining thousands of Attack Power through Caltrops was a little too much.
Tag Changes
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Conjured Hydra now carries the summon tag
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Conjured Sword now carries the summon tag
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Fiends now carry the summon tag
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Gargoyle now carries the summon tag
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Wolf Companion now carries the summon tag
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Trinket Spiderlings now carry the summon tag
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Ranger Traps now carry the summon tag
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Primalist Totem now carries the summon tag
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Inner Light orbs now carry the summon tag
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Consecrated Ground now carries the physical tag
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Flagellate now carries the physical tag
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Scepter attacks no longer carry the melee tag
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Scepter attacks now carry the physical tag
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Dirk attacks now carry the poison tag
**Dev Note: **We’re intent on fixing all the missing tags by the next free update’s launch. Let us know if you still encounter abilities that deal a type of damage without carrying the corresponding tag.
Balancing Changes
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Fervent Followers bonus to summon power increased from 3% to 5%
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Lantern and Scepter Focus requirements reduced by around 20%
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Holy Blast cooldown increased from 8 to 10 seconds
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Holy Blast move speed while channeling has been tripled
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The tooltip for Holy Blast’s Divine Blast skill orb now lists damage per second, consistent with the base skill
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Slightly increased the range of Hydra’s projectiles
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Flagellate damage conversion from Thorns reduced from 60%-80% to 50%-70%
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Flagellate Jagged Flail’s chance for self Bleed reduced from 50% to 33%
**Dev Note: **These are likely the last balance adjustments before the upcoming free update. It will focus on changes that require actual reworks, including fixes for underused Spirit Boons, skill orbs, and weapons, or a way to make Bleed relevant in the late game. We’d like to take this opportunity to voice our gratitude for all the community feedback, as it’s been massively useful. Thanks, folks, and keep it coming!
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