STEAMB

Меню

Celestial Ruins Hotfix 2 is Out Now!

Happy to report the next hotfix is now live.  Thank you for your continued feedback, suggestions, and reports! They’ve genuinely been vital in helping spotlight areas for further refinement. 

More changes and fixes are coming soon, once we’ve had the opportunity to thoroughly test and troubleshoot them. Thank you for bearing with us. It’s all very much appreciated! 

For the list of changes for this specific hotfix, please see the full notes below 👇 

Hotfix 2 Change List 

Fixes 

  • Further improvements to pet behavior 

  • Summons now correctly attack Arista and other static enemies 

  • Improved spawn point consistency for the Survival mission 

  • Improved enemy aggro values for the Survival mission 

  • Divine Intervention skill orb no longer overwrites Divine Sustain 

  • Fixed an issue where Holy Banner could drop its protection for a couple frames 

  • Crusaders called by Benevolence’s boon now have correct amount of HP at max level 

  • Fixed an issue where orbs spawned by Inner Light would blink when attacking 

  • Fervent Follower’s boon now correctly stacks with Priest’s Call Crusaders 

  • Hunter’s Hound boon now correctly stacks with Ranger’s Wolf Companion 

  • Celestial Orbs can now crit and correctly scale with Spell Power 

  • Corrected missing SFX in the Trials skill orb spawn sequence 

Dev Note: We’re aware that the Lantern doesn’t heal other players in multiplayer in some scenarios. We’ve identified the issue, but the fix will take a bit more time to roll out. 

 

Balancing Changes 

  • Increased Armor and Resists for Priest’s summons 

  • Increased Armor and Resists for Ranger’s summons 

  • Increased Armor and Resists for Warlock’s summons 

  • All player summons and recruits are faster and more proactive 

  • Call Crusaders damage increased from 40-120 to 60-140 

  • Wolf Companion damage increased from 60-140 to 80-160 

  • Wolf Companion health increased from 800-2000 to 1000-2200 

  • Summon Fiends damage increased from 20-40 to 20-60 

  • Summon Gargoyle damage increased from 60-140 to 80-240 

  • Animated Sword damage increased from 60-120 to 80-160 

  • Conjure Hydras damage increased from 15-35 to 20-60 

  • Conjure Hydras range and missile speed increased 

  • Hunter’s Hound boon’s Weapon Power bonus increased from 2 to 5 

  • Fallen Events in Spirit Trials now also spawn Trinket rewards 

  • Celestial Orbs damage increased from 20-40 to 20-60 

  • Celestial Orbs now carry the fire tag 

  • Increased kill requirements for higher rank Trials 

**Dev Note: **The blanket buff to summons is part of a larger summon upgrade coming in the next Free Update.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения