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Patch #22 - Hotfix 1

Patch #22 Hotfix 1 Changelog 09/09/2021

Combat

  • Fixed cases where destroyables like doors would allow weapons to phase through (allowing hitting through doors, kicking through doors, etc).

  • 2H throwable rock now lets you partially sprint as long as you are not throwing, and throw windup speed from 0.9s to 0.7s

Maps

  • Fixed FL_Castello mortar ranged issues

  • Fixed Crossroads grass

  • Fixed Crossroads AI homepoint and possesion suicide bug

  • Changed INV_MountainPeak blocking volumes to be out of bounds volumes instead, so it is more obvious to players

  • Fixed a few issues on Mountain Peak (removed double door, closed one deadend sooner, tweaked collision on rocks...)

  • Fixed floating beartrap in HRD_MountainPeak

Misc

  • Fixed cases where the camera would clip too far into dynamic objects like doors

  • Fixed javelin physics bugging out

  • Reduced ragdoll distance on catapult projectile and adjusted damage radius

  • Ensured default config is saved to Game.ini on the first run of a server

  • Fixed player camera/model being able to lean through doors/attack through them

Sounds

  • Adjusted various sound groups to avoid cutting off

  • Fixed helmets no longer muffling voices

UI

  • Prevented display-breaking characters from being used as part of a player’s name
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