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MORDHAU Patch #23 & Halloween

Patch #23 brings a rework of Castello, which has been redesigned to flow and perform better.

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Toolbox users will find that they're able to place a deployable spawn in Frontline and Invasion modes, which allows allies to spawn closer to the battle.

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There's also the shawm, a brand new instrument for bards to embrace.

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Some cosmetics are also included in this patch, most notably the jester set.

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Finally, we're enabling the Halloween event to run from today until November 6th. Log in to get an executioner's hood that you can keep, and a temporary shame mask for the duration of the event. You might also find faces have been turned into horrific abberations, and pumpkins that appear from the unlikeliest of places.

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Patch #23 Changelog 28/10/2021

General

  • Enabled Halloween event - faces now look scary and horses poop pumpkins which can be picked up

Skins

  • Added Jester Set

  • Added Fisherman’s Hat

  • Added Goatskin Hat

  • Added Wooden Maul skin

Combat

  • Kicks can now flinch releases again

  • Kicks no longer drain stamina on hit/parry

  • Small parry/block adjustment to reduce backparries

  • Toolbox can no longer build out of bounds

  • Updated CombatTest with new WIP riposte animation rework & explosive barrel prototype

Weapons & Equipment

  • Added new instrument: Shawm

  • Added new toolbox building: Deployable spawn

  • Toolbox ballista cost increased to 6

  • Toolbox firepit cost increased to 8

  • Toolbox walls now take increased damage

  • Toolbox walls and spikes now take longer to auto build

  • Toolbox no longer drops on melee hit

  • Doors now take increased damage

  • Firebombs now have slightly more radius & deal slightly more wood damage

  • Longbow buffed slightly, faster draw speed (1.1 -> 1s) and slightly faster projectile speed

  • Buffed rock basket

  • Buffed two handed rock base damage

Maps

  • Reworked Castello

  • Various map optimizations and fixes

  • Added ammo boxes to Taiga brawl maps

  • Reduced noble area on MountainPeak Invasion

  • Cleaned up Feitoria town area and improved the layout in some areas

  • Mallets (next to barricades) and lances now respawn

  • Fixed bots not moving on SKM Feitoria

Animations

  • Added new Lute equipment emote

  • Added new jester global emote

  • Added new emote for throwables

  • Fixed interact animations looking bad with 2h carryables

Horde

  • Adjusted AI behaviour to now avoid areas other AI is in to prevent congestion

Misc

  • Equipment now draws the same type of shadow as characters

  • Equipment now draws indirect shadows

  • Projectiles now bounce off a bit more when hitting characters without sticky

  • Optimizations for toolbox buildings

  • Adjusted Arming cap

  • Various mesh and texture optimizations

  • Tweaked physics assets for some equipment to better match their shape and size

Sounds

  • Added heartbeat sound on low health

  • Added new crossroads ambient sounds

  • Added new sounds for door and firepit breaking

  • Added new sounds for ballista, buildable ballista and catapult breaking

  • Added new ambient sounds for Grad, Pit, Castello and Taiga

  • Improved fire sound

UI

  • Refactored and updated all sliders with additional functionality

  • Updated analog cursor image

  • Chat entry button now covers the whole message, making selecting it easier (to apply mutes/etc)

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