STEAMB

Меню

Major release - v1.10 (Shared control, mechs, maps, better AI)

  • Shared ally control can be setup for multiplayer games

  • Disconnected players automatically get all their units shared to allies till they return

  • Mech Factory added, with a set of initial mechs

  • Basic mech - Land only

  • Anti-air mech - Area effect anti-air only

  • Plasma Mech - Long range air & ground attack

  • Flame Mech - Short range flamethrower with high HP

  • T3 gun turret upgrade

  • New map: Enclosed Island (10p)

  • Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.

  • New building gird placement system and reworked footprint of many buildings

  • Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game

  • Lots of new modding features

  • Modded units can now have upgrade actions

  • Can dynamically switch any property with convert actions

  • Custom projectile graphics with more options

  • Modded units can override builtin units

  • Lots more

  • Fixed pathing issues causing builders with queued buildings to pause

  • Fixed pathing issue causing units from factories to sometimes pause before moving to rally

  • Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up

  • Fixed pathing issues with units loading into transports in multiplayer

  • Softer speedups on laggy networks and better handling of high ping

  • Builder ships can build more building types

  • All builders can reclaim buildings

  • Repairbay automatically repairs allies units and helps build buildings

  • More robust server networking code

  • Spider mech automatically repairs units

  • When a unit can both repair damaged transport or load into it will toggle between load up and repair

  • 'lava votex' map balance fix

  • T1 builder can no longer build nuke launchers

  • Lots of AI improvements and fixes

  • AI can better use modded units

  • AI builds anti-nuke, repairbays, and laser defenses

  • AI cannot hijack the sandbox editor to build units (haha)

  • Builds attacking units more reliability

  • Expands better

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения