Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)
Main new features:
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A new set of units
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Light gunship - Very weak but cheap
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Underwater probe - weak scout
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Plasma tank - Strong land attack, Shield weak vs lightning
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Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning
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Telsa Mech
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Fire bee
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Nautilus - Amphibious submarine
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Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles
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Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
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Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
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3 new maps
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1 new mission
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Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.
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Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.
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Cloud effects
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Lightning attacks now bypass shields allowing many units to be countered
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Music and sound system (with faster startup speed and reduced memory usage)
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Improved effects and graphics
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Converted over many core units into the mod ini format for people to change and use in mods
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Lots of bugs fixes.
Main new modding features:
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Around 250 new options and systems added
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Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
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Automatic action triggers (eg convert unit when it’s over water, low HP, etc)
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Ability to embed images into maps to include your own custom tileset graphics
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Custom price system.
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Custom sounds (with custom sounds on order)
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Multi-Targeting/Target per turret system
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Teleporting, units spawning
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Pre unit turret limit upped to 30
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Reduced memory usage of each mod and inactive mods
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Manual turret firing (eg moddable nuke launchers)
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Shield damage bypass and unit armour
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Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
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Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)
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Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc
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Projectile intercepting projectiles (eg moddable anti-nuke)
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Ammo variable, and 32 boolean flags for misc mod usage
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Turret angle restrictions
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Starting units can be added to with custom units
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Many many more new features - see full list in the Modding Reference doc
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