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Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)

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Main new features:

  • A new set of units

  • Light gunship - Very weak but cheap

  • Underwater probe - weak scout

  • Plasma tank - Strong land attack, Shield weak vs lightning

  • Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning

  • Telsa Mech

  • Fire bee

  • Nautilus - Amphibious submarine

  • Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles

  • Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc

  • Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)

  • 3 new maps

  • 1 new mission

  • Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.

  • Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.

  • Cloud effects

  • Lightning attacks now bypass shields allowing many units to be countered

  • Music and sound system (with faster startup speed and reduced memory usage)

  • Improved effects and graphics

  • Converted over many core units into the mod ini format for people to change and use in mods

  • Lots of bugs fixes.

Main new modding features:

  • Around 250 new options and systems added

  • Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)

  • Automatic action triggers (eg convert unit when it’s over water, low HP, etc)

  • Ability to embed images into maps to include your own custom tileset graphics

  • Custom price system.

  • Custom sounds (with custom sounds on order)

  • Multi-Targeting/Target per turret system

  • Teleporting, units spawning

  • Pre unit turret limit upped to 30

  • Reduced memory usage of each mod and inactive mods

  • Manual turret firing (eg moddable nuke launchers)

  • Shield damage bypass and unit armour

  • Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)

  • Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)

  • Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc

  • Projectile intercepting projectiles (eg moddable anti-nuke)

  • Ammo variable, and 32 boolean flags for misc mod usage

  • Turret angle restrictions

  • Starting units can be added to with custom units

  • Many many more new features - see full list in the Modding Reference doc

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