Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)
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Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
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More efficient pathfinding and prioritization of path solving threads
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Steam workshop support for units and maps!
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Mods and workshop items can be added or uploaded from mods screen
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Thank you to the modders who have already added content!
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Maps will be automatically streamed from the host, but units require everyone to have them installed right now
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Placing lines of buildings by click dragging (very useful)
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New Heavy artillery - T2 artillery with limited laser defence
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New Heavy Missile Ship - powerful long range
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New T3 anti-air sam, and flak anti-air
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Many old units have been converted into the newer moddable format
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Added reload unit data button to sandbox - Modders should now never need to restart
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Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!)
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Game statistics now show on victory screen
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Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion
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Mobile turret nerf, now cannot move over water
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Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land
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Faster rendering code for minimap, selections, image drawing
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The 'Live Reload' option is now multithread to remove any freezes
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Fixed cleared key binding being reset
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Fixed crashes loading save with missing modded units
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Fixed crash bugs
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Lots of little details (that most of people might not notice)
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Most unit turrets have recoil
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New trees of different types
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Leaves when trees fall
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Better graphics on lots of projectiles
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Dust on reversing units
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Better water waves on ships
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Shrapnel bits fly of units when they explode
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Better laser effects
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Nicer render of the map when zoomed out
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