Major release - v1.10 (Shared control, mechs, maps, better AI)
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Shared ally control can be setup for multiplayer games
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Disconnected players automatically get all their units shared to allies till they return
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Mech Factory added, with a set of initial mechs
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Basic mech - Land only
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Anti-air mech - Area effect anti-air only
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Plasma Mech - Long range air & ground attack
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Flame Mech - Short range flamethrower with high HP
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T3 gun turret upgrade
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New map: Enclosed Island (10p)
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Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
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New building gird placement system and reworked footprint of many buildings
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Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game
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Lots of new modding features
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Modded units can now have upgrade actions
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Can dynamically switch any property with convert actions
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Custom projectile graphics with more options
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Modded units can override builtin units
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Lots more
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Fixed pathing issues causing builders with queued buildings to pause
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Fixed pathing issue causing units from factories to sometimes pause before moving to rally
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Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up
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Fixed pathing issues with units loading into transports in multiplayer
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Softer speedups on laggy networks and better handling of high ping
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Builder ships can build more building types
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All builders can reclaim buildings
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Repairbay automatically repairs allies units and helps build buildings
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More robust server networking code
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Spider mech automatically repairs units
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When a unit can both repair damaged transport or load into it will toggle between load up and repair
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'lava votex' map balance fix
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T1 builder can no longer build nuke launchers
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Lots of AI improvements and fixes
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AI can better use modded units
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AI builds anti-nuke, repairbays, and laser defenses
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AI cannot hijack the sandbox editor to build units (haha)
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Builds attacking units more reliability
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Expands better
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