Новости TaleSpire
Объявления разработчиков, обновления и обсуждения.
Scheduling TaleSpire downtime for maintenance, October 20th
Hi folks. We've got our infrastructure’s deep massage is booked for tomorrow! TaleSpire maintenance starts October 20 at 8:00 AM UTC and is expected to last about 4 hours. The game will be unavailable during this time,…
Читать и обсудить →Release - Symbiotes browser update
For weeks, nothing had left the Bouncyrock caves. The earth lay fallow, the animals were listless, the people. Troubled. But then, far below, a rumble. It was subtle, but clearly the machine within was stirring.* Its…
Читать и обсудить →Too many minis to tag? Maybe we can help!
We added tags to TaleSpire a long time after we released the ability to share miniatures. Due to the frankly astonishing number of creatures you all have created, there are a lot of creations that could benefit from tags…
Читать и обсудить →Release: Server lookup fallback
To help those who have had issues connecting due to failed DNS lookups, we have added a fallback that TaleSpire tries automatically if the normal approach fails. We hope that this fixes a few more cases where folks were…
Читать и обсудить →Update on TaleSpire being erroneously blocked by some ISPs (good news)
We are getting tentative reports from people that their ISPs are no longer blocking TaleSpire. If you still have issues connecting, please reach out. We want to contact these providers to get this fixed. From what we ca…
Читать и обсудить →Bug-fix Pick-A-Mix!
We are back with a bunch of random bits and bobs. In this release we have: Updated the copyright year in the main menu Fixed a super annoying bug where the Party-GM was not reassigned correctly in a bunch of cases (of…
Читать и обсудить →Ongoing Issue: TaleSpire erroneously blocked by some ISPs
Hi folks, For some of you, TaleSpire is currently unreachable, and we are looking into why. For many, it seems that Xfinity (or a similar ISP) has flagged our `env.dicewillsuffice.live` domain as suspicious and blocke…
Читать и обсудить →Assorted bug fixes
Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy background on synonym suggestions not…
Читать и обсудить →Release: Physics (take two)
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!…
Читать и обсудить →Physics Improvements Revert
Hello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience an…
Читать и обсудить →Physics Patch 1
Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch…
Читать и обсудить →Physics improvements leave Beta & TaleWeaverCmd ships
Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes ar…
Читать и обсудить →Feature Release - Community Creature Emissive Support
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to…
Читать и обсудить →Physics & Batching Beta
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to signif…
Читать и обсудить →Patch: Two small fixes
Iiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on …
Читать и обсудить →Patch: Startup lag fix
We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have wor…
Читать и обсудить →Patch: Feature prep
This release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a re…
Читать и обсудить →Tags Patch
This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!…
Читать и обсудить →Feature Release - Community Creature Tags
Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update to TaleSpire which enables: Searching w…
Читать и обсудить →Patch - GM vision fix
In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a w…
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