Новости Counter-Strike 2
Объявления разработчиков, обновления и обсуждения.
Counter-Strike 2 Update
[ UI ] Demo/Replay viewer improvements: Added a progress bar for demo/replay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when…
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[ MISC ] Added a ping icon for dropped defuse kits Reduced the time for AUG reload by half second Fixed the sound event during silent reload for Desert Eagle Fixed a case of buzzing soundscape sounds during demo play…
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[ MISC ] Pet photobook pages now have localized text art. Added play menu buttons to manage downloaded Workshop maps. Adjusted VK shader cache extension flags.…
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[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in com…
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[ MISC ] Various clipping fixes in Rush maps [ CROSSHAIR ] Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style "Static Quadrant" Enabled grenade crosshairs in fr…
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[ MISC ] Fixed pixel-gaps in various Rush rooms. Clipping adjustments in T/CT Castle rooms.…
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[ RUSH ] Various gap fixes and clipping adjustments. [ GAMEPLAY ] Fixed some cases where loud reloads would persist while trying to stealth reload. [ MISC ] Added sv_clantags_enabled option so custom servers can dis…
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[ RUSH ] Added a better description of the rules to the loading screen. Adjusted rules for determining when to kick players due to team damage. Various clipping adjustments. [ GAMEPLAY ] Fixed a case where it was po…
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[ RUSH ] Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to suicide…
Читать и обсудить →Rush Hour
Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your oppon…
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[ PREMIER ] Updated the map selection process to give players more opportunities to play maps they've been learning. Map selection process: - Team 1 picks one map - Team 2 picks two maps - Team 1 picks a final ma…
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[ MAPS ] Cache Fixed various gaps in map. Fixed a wallbang spot on B site. Added a missing competitive CT spawn point. Added additional T spawn points. [ MAP SCRIPTING ] Reworked CSPlayerCamera: - Renamed it to …
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[ MAP SCRIPTING ] Added custom_hud_layout entity: - custom_hud_layouts are the entry point for scripted maps to provide custom UI. - Panel, Label, Image, and Button panel types are supported. - Styling with css is…
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[ MAPS ] Boulder Updated to the latest version from the Community Workshop (Update Notes) Poseidon Updated to the latest version from the Community Workshop (Update Notes) [ GAMEPLAY ] Fixed a case where player spe…
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[ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (Update Notes) Shelter Updated to the latest version from the Community Workshop (Update Notes)…
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[ GAMEPLAY ] Fixed a case where grenades could be thrown through level geometry [ MAPS ] Cache Fixed various gaps in map Fixed collision in various spots across map Fixed flickering on some assets Removed boost sp…
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[ COLOGNE 2026 MAJOR ] The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer. Items in the the Cologne 2026 Shop will be available for …
Читать и обсудить →Cologne 2026: Ranked Series
Today we're shipping the Ranked Series of Cologne 2026 Major stickers--new stickers that indicate a team's final standing in the design. As with all items in the Col…
Читать и обсудить →Counter-Strike 2 Update
[ GAMEPLAY ] The bomb damage health preview is now revealed when the bomb becomes audible. The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire. [ MAPS ] Fachwerk Updated to the la…
Читать и обсудить →Call II Arms-ory
Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included! Now that these items are available, we're looking for new items f…
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