Counter-Strike 2 Update
[ MAP SCRIPTING ]
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Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
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Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
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Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
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Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
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Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
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Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
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Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
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Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
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Added Instance.DebugLine
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Added Instance.DebugBox
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Added Instance.OnPlayerConnect
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Added Instance.OnPlayerActivate
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Added Instance.OnPlayerDisconnect
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Added Instance.OnRoundStart
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Added Instance.OnRoundEnd
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Added Instance.OnBombPlant
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Added Instance.OnBombDefuse
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Added Instance.OnPlayerKill
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Added Instance.OnPlayerChat
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Added Instance.OnGunFire
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Added Instance.OnGrenadeThrow
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Added an overload to Instance.EntFireAtName that allows setting caller and activator
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Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
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Added normal vector to the result of Instance.GetTraceHit
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Added Entity.GetGroundEntity
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Added CSWeaponBase.GetOwner
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Added CSPlayerController.GetName
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Added CSObserverPawn.GetOriginalPlayerController
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Added CSPlayerPawn.GetOriginalPlayerController
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Added CSPlayerPawn.IsCrouching
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Added CSPlayerPawn.IsCrouched
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Added CSPlayerPawn.IsNoclipping
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See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
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Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.
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