Counter-Strike 2 Update
[ MAPS ]
Cache
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Bomb explosion radius increased.
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Lighting Adjustments around Vent.
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Disabled player collision on sign and removed lamp by squeaky.
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Reworked e-box on A-site for better visibility.
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Lowered Checkers entrance frame height at B Main.
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Removed AC unit above Sandbags and moved pipes.
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Fixed lack of footstep sounds on top of crates at A-site.
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Fixed hole in world on door in Sun Room.
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Fixed wall bangs on A Main wall.
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Fixed some z-fighting around Garage.
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Adjusted grenade clipping throughout map.
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Adjusted player clipping throughout map.
Dust II
- Blocked visibility through corner of Mid Box (Xbox).
[ SOUND ]
- Speculative fix for a case where all audio drops out.
[ MISC ]
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Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
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Adjusted particle effect sprite opacity for fully occluded flashbangs.
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Improved smoke lighting consistency.
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Minor adjustments to dropped pistol magazine velocity.
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Ambient Occlusion adjustment settings in Environment Blend shader restored.
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Fixed a case where money was subtracted from the wrong player during bot takeover.
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