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Patch Merging Part 11.3

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Dev-Com

Welcome, members of the Accord!

A small patch to fix reported bugs and improve game performance.

We have improve how save system (most of all Quick Save) collects data, which should smooth out the data flow, lowering the hitch strength when saving extensive gameplay.

We have created our own custom "Garbage Collection" system for the Unreal Engine, removing the standard "Garbage Collection" which collects data from all the assets at the same time, creating a hitch of the strength that depends on the play time + amount of gameplay experience (shoots fired, UI interaction, items destroy, etc.). Thanks to this, we can cut data call sequence into chunks separate by groups lowering the hitch strength drastically. With the two additional security systems design to halt collection when saving/loading or level transitioning, gameplay should feel much more smooth and more resistant to crashes.

** As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.**

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment


⊞ Bugs/Errors ⊞

◈ When trying to read Crystal Tomes from the Quick Bar, it opened the Main Menu and Crystal Tome.

◈ Bot incorrectly inserted ore into the ore refinery.


⊞ Improvements / changes / additions ⊞

◈ Major improvement to the game Quick Save system, speeding up the quick save sequence by 210%, and lowering the hitches of quick save by about 30%-40%.

◈ Added new "Garbage Collection" method.

◈ Improved LOD transition between 41 objects, increasing their visibility range (around 35%), for barely any cost.

◈ Performance improvement to over 39 in-game UI's, 3d Interfaces, and Collision detection systems.

◈ Improved the background code of all Storages / Inventory / Containers, improving their performance by about 40% to 60%.

◈ Added Overburden Error log, for bots under player command.

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