Patch 2.0.8 is live!
Global
Features
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Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
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(Windows only) DLSS updated to version 4.0.
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(Windows only) Added support for TSR and XeSS supersampling.
Major
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(Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
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Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.
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Fixed book pages flipping back and forth when spamming page turns.
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Fixed DualShock controller support no longer working in Firmament as of the 2.0.6 patch update.
Minor
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Added new translations for some UI elements.
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Minor art adjustments made across all areas.
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Fixed some LOD transitions having noticeable “pops”.
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Fixed some instances of text overlapping on the adjunct UI in certain languages.
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Fixed an instance of a cathode socket reporting concatenated sockets when it would still be in an unsolvable state under certain circumstances.
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Fixed some ice blocks having a strange blue hue when on low shadow settings.
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Fixed a gimbal lock issue with the player character under certain circumstances.
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Fixed an instance of the player being able to squeeze through a specific door while it is opening, to then fall through the world.
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Performance improvements made to various areas of the game to decrease memory load and draw load.
Thank you for your support of Firmament and our team here at Cyan.
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