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Patch 2.0.8 is live!

Global

Features

  • Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.

  • (Windows only) DLSS updated to version 4.0.

  • (Windows only) Added support for TSR and XeSS supersampling.

Major

  • (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.

  • Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.

  • Fixed book pages flipping back and forth when spamming page turns.

  • Fixed DualShock controller support no longer working in Firmament as of the 2.0.6 patch update.

Minor

  • Added new translations for some UI elements.

  • Minor art adjustments made across all areas.

  • Fixed some LOD transitions having noticeable “pops”.

  • Fixed some instances of text overlapping on the adjunct UI in certain languages.

  • Fixed an instance of a cathode socket reporting concatenated sockets when it would still be in an unsolvable state under certain circumstances.

  • Fixed some ice blocks having a strange blue hue when on low shadow settings.

  • Fixed a gimbal lock issue with the player character under certain circumstances.

  • Fixed an instance of the player being able to squeeze through a specific door while it is opening, to then fall through the world.

  • Performance improvements made to various areas of the game to decrease memory load and draw load.

Thank you for your support of Firmament and our team here at Cyan.

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