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0.24 Jia Trackvell

Heroes in Wildermyth fight off waves of bugs with staves, spears, and terrifying thorn-vine-arms. Devs fight off waves of bugs with keyboards and mice. Who has the easier job? You decide.

This patch, we've got art updates to the HUD as part of our ongoing UI reskin. We've also got new/reworked events, and a whole raft (or barge? wagonload?) of bug fixes.

Work continues on the thrixl campaign in the background....

We aim to ship a patch every 2-3 weeks, and you can find our roadmap here.

<3 -WM Devs

0.24+150 Jia Trackvell

New Event: Spotted Reworked Event: Splinter Several new and updated Tidings HUD art pass, and HUD performance work Stone stunt now interrupts enemy movement Warrior backslam now works with gem arm shield Skeleton theme no longer gets aging debuffs Adjusted some calamity track names Guardian and Interfuse class abilities now show in character sheet Heroes with two skin colors now mix the colors (blue skin + deepist) Prevent duplicate "fought in X company" history lines Splinterblast particles now show correctly when targeting the scenery Multiple status effect particles will show on monsters now Added dotted line feedback to show interfusion ability direction Combine soulsplitting announcements to 1 line Changed objective animations and colors Crow peck is now once per turn instead of every-other Screen particles should look better at high resolutions Doom Track and Archives should look better at high resolutions Fixed bug where a transformation could replace the wrong weapon Fixed bug where soulsplitting was too eager to damage scenery Fixed bug with soulsplitting/calcify interaction Fixed bug where calcify didn't show in tooltips Fixed bug where pet bird was behind inactive weapons Fixed animation timing issues with indignance Fixed bugs where status animations would play on dead monsters Fixed blank monster cards, and show number if there are 4 or more Fixed crash bug with heroes with $ in name Fixed a rare case where wrong generic boss would show up Fixed missing text for Will of the Forest attack Fixed bug where spirits caught in caves would show as outside Fixed bug where hero with pet could get pinecone pet Fixed bug where hook quests would stick around if 2nd hero retired Fixed bug where Aid was healing for wrong amount Fixed a rare soft-lock during interval Fixed some visual issues with certain tooltips Fixed a rare soft-crash that affected some events Fixed "and " for hook quests with no volunteer. Fixed several typos Fixed a layout bug when switching players Fixed a new game bug when you have no playable legacy heroes Fixed bug where recruit dialog "pick" button didn't check playability Fixed missing traps feedback when defending with one stunned hunter Tools: much better expression display and validation (for effects) Tools: better event debugging for tidings using pick events Tools: better feedback in pick events for some fail cases Tools: added Romanian to known languages for community translation
Tools: can now use lowest() and highest() in place of min(), max() Tools: Fixed some bugs with mortal choice / pick events interactions Tools: fixed validation bug for effects with parameters

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