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0.27 Sable Nettelmoth

This patch crosses some important long-term work off our list, introduces some minor gameplay changes, and polishes up a few little things.

We now have an undo system in missions. The intent is to let you undo a move if you misclick. You get two uses per mission. You can only undo move actions, not attacks, and you can only undo if the move doesn't kill your character or cause a retreat. Total undos are tracked and displayed at the end of the game. (You can still just load your game whenever you want, too, of course.)

We've also change legacy recruitment at towns. Now instead of being able to pick from your whole roster at each town, each town will have a random selection. We're making sure that some high-tier and some low-tier legacy heroes are at each town. This integrates legacy heroes better into the story (you're "finding" them at this town instead of pulling them from a catalog) and also opens up more fun ways to find and recruit them during events.

We've been making great progress on our first translation (Chinese) and as part of that we have some tech improvements that will benefit other languages too, including a translator credit that shows per-event.

The Thrixl campaign is also coming along well, we hope to have more news on that soon!

We aim to ship a patch every 2-3 weeks and you can find our roadmap here.

0.27+164 Sable Nettelmoth Legacy recruits are now per-town, instead of always full roster Added an Undo system for mis-clicks in mission

  • Up to twice per combat you can undo a move (not an attack)
  • Some restrictions apply
  • Total undos used shown at end of game Updated UI art for new story options Updated interval UI art Updated UI art for doom monster headers Added graphics option to turn off ability overlay on hover Hovering over a threat/assault now shows difficulty more accurately Removed calamity cards now pile up at the bottom for review Fixed several typos and other text issues Fixed a bug with always-on mods overriding events Fixed a bug with specific-named NPCs where the name could revert Fixed a bug where large pets could break in certain circumstances Disabled broken instanced particle graphics option Tools: added <test: [expression] :pass/fail> tag Tools: fixed Name Lab crash Tools: can now override years of peace for intervals Tools: can use custom text for interval headers Tools: worked on overland map generation Tools: added <season+1> ,+2,+3,-1,-2-3 tags Tools: name and blurb now editable from comics tab Translate: in-world (scalable) text now supports local fonts Translate: name data is now translatable (use suffixes) Translate: added a "translated by" field for each comic
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