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0.33 Gwynne Flutebody

There's a new way to play Wildermyth. You can now select "Carved in Stone" when starting a new game. This is similar to "ironman" or "commitment mode" in other games - there's only one save file, and no option to load. Quit is replaced by "Save and Quit." It's not on by default, but it's there for those who want it!

We've also added a way to view your unlocked legacy weapons from the legacy browser and the in-game menu, and have made some balance changes to abilities.

On the Tools front, we've done a lot of work to make the comic editor more accessible. We've simplified and improved the event setup process, removed irrelevant fields from the editor, and improved feedback. We also tried to make a more comprehensive guide on getting started with the comic editor tools, which can be found here. We'd love to hear from anyone who wants to make comics, where are your stumbling blocks?

In the background, we're also working on some other roadmap items, achievements and controller support specifically. Neither of these is ready yet. Achievements might not be ready until we get close to launch.

Now that the holidays are over, we will aim to get back to our regular cadence, and ship a patch every 2-3 weeks. Our roadmap is here. As you can see we're getting to the final segment of stuff! We're really excited about reaching 1.0.

0.33+245 Gwynne Flutebody

New Event: A Tight Fit New Victory: Wardrobes New Victory: Fading Lights Added "Carved in Stone" mode (Ironman) Achievements button in menu to review elemental weapon unlocks Added icons for elemental and artifact weapons Added a checkbox to forbid heroes from having children Spell Damage is now a real stat Moved advanced shackles from elementalist to humanist Raider now damages enemies adjacent to destroyed scenery Prepared shot explains that it deals extra damage Banners for bridges/passes now show up at location Now possible to build multiple bridges/passes per tile at once Adjusted Crow Peck to blind on stunt, reduced stunt damage Some maps now indicate that more monsters are coming Spirits will no longer die in fire Getting elemental artifacts no longer unlocks elemental weapons Changed color of interfused fire, enemy fire Fixed bug with offhands for legacy recruits with 2H weapons Improved performance of legacy saving Clarified some objectives Interfuse feedback no longer turns mystic to face it Fix remove dominate was not present on some difficulties Fix a bug where inspiration bonuses could become permanent!! Fix a bug where opportunities didn't correctly resolve Fix a bug where spirits would prevent some monster spawns Fix hero selection in labors screen Fix a bug with upgrading some artifacts Fix a bug with fire and lover's vengeance Fix a bug with Spiritblade and Heroism Fix a bug with Bloodrage and standing in fire Fix some typos Tools: added helpful links to editor landing page Tools: Comic Editor ease of use improvements

  • new event button in comic editor, improved dialog
  • replaced "new story role dialog" with complex target previews
  • simplified targets to only show relevant stuff
  • event validation now shows in comic view
  • can enable or disable events in comic view Tools: New Outcome dialog shows suggestions based on context Dev Mode: preview controller support - not finished!
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