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1.11 Firlow

Happy Holidays, Adventurers!! We have a lot of exciting new things for the holiday season for you all. First up:

Our German and Spanish (LATAM) Translations are live!

Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero. (As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)

Gorgon Changes

Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.

All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!

New Stuff

Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.

Winter Sale

From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.

Want Wildermyth news sent directly to you? Sign up for our mailing list here. Join our Discord here for direct access to the devs (us!) and more things Wildermyth!

1.11+460 Firlow

Added official support for German and Latin American Spanish! New Events:

  • Moss
  • Rings of Story (generic campaign start event) 4 New Tidings! Gorgon Changes:
  • Gorgons now have corrupt path when damaged
  • Gorgons now leave behind corruption when they die
  • Corruption now deals 1 magic damage when moving onto it
  • Corruption no longer grants enemies temporary health
  • Corruption stays on the map for two hero turns
  • Corruption tile feedback is more visible
  • Removed corruptionTouch calamities for gorgons
  • Seacaller now appears earlier with reduced health and tentacles
  • Gheist Maul no longer deals damage, only shred
  • Bogmoor has a calamity that increases Noxious Tongue range
  • Bogmoor "Bloated" passive: explodes into corruption on death
  • Bartoth Thundering Blood Explosive enemies explode when killed dealing full damage to heroes and half to allies
  • New Noxious Tongue sfx and vfx 6 New Hairstyles! 20 New Augments! Added tooltips for tile effects like fire, corruption, acid, etc. Slight increase to hide & fabric costs on armors Removed a few useless calamities like damage bonus to Kinnestend Adjusted many abilities so audio plays at the target tile Drathix and Terrorbird special abilities deal damage when they receive a damage calamity New maps for Grove and Earthworks sites Adjusted How to Play page for retreating Adjusted Ulstryx Hurl Beast ability animation Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase Fix a bug where hero would gain a tail too soon in the Merchant Fix a bug with Child of Night history lines showing wrong hero Fix a bug where 3 newest pets don't count toward achievements Disabled retreat button in Ulstryx ch2 capstone Fix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemies Fix a bug where Spiritchase would deal damage if a hidden hero used it (It should only ever shred warding) Fix a bug where Burning Arrow wouldn't work with theme attacks on multi-tile targets Fix a bug where branching attacks wouldn't show up in the combat log Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454) Fix a bug where some theme ability sounds weren't playing Fix some typos Tools: Added audioAtPosition field to Animate outcome Tools: Added appendHistory field for creating entities Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: rigs.json and humanAging.json files now merge Tools: Added nameFormulaOverride|FORMULA aspect that can be used to override the default maleName/femaleName generation Tools: Mods can now override images in human/unpacked by putting images in human/misc Tools: Unit skeleton data can now be loaded from mods (e.g. spine/Bobblehead warrior.json) Tools: History entry ids 500-599 now treated as gender/orientation
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