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Week in Review [26/09/22]

1 / 1 · 100%
  • All the negative conditions are now affected by "stresistance" and sent as a "condition" character event
  • There's a new very aggressive male Harpy
  • Cuteness adds a negative aggro difference - this way >1 aggro values make some sense too
  • Bling adds a positive aggro difference - this way even peaceful monsters could attack you
  • New Item: Harpy Bow - along with its own crafting recipe, Harpy's both drop the crafting material and the bow itself, so it's not just low-RNG based and there'll be a slow but steady progress too

I took a couple of days of this week but should get back to working on the game in 1-2 days

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