VAIL Patch 1.10.12
GENERAL CHANGES
NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
-
Added Steam Frame support
-
Added the Uncompiled Colonist character and weapon DLC that includes 10,000 GEL
-
Fixed shaders being forced to recompile every update even when no shaders were changed. Now shaders will compile much more quickly unless it’s a new install or shaders have been updated on our end.
-
Improved the drawing board eraser to make erasing easier
-
Added Pilad to NXS Hammer
-
Adjusted mining crit multiplier
-
Made shooting all targets in the Killhouse optional. Every unshot target adds 3 seconds to your time
-
Fixed some entitlements not appearing for players that owned a large number of entitlements
-
Fixed voice chat not working for some users — this should be fixed for the vast majority of players that had this issue.
-
Fixed Oculus CV1 trigger inputs not working correctly
-
Fixed all UI widgets not working with some runtimes
-
Fixed the win rate calculation not taking into account matches ending a draw or that were abandoned
-
Fixed some matches appearing to end in a Draw when it should have been a Victory or Defeat
-
Possible fix for servers not backfilling after a certain amount of time
-
Possible fix for players successfully logging in, but not getting full access to their loadouts, cosmetics, etc.
-
Reyn - Fixed a collision exploit in Habitat
-
Reyn - Fixed misc. mesh placement issues
-
Khidi - Heavy optimization pass
-
Misc. crash fixes and optimizations
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.