VAIL Patch 1.11.11
GENERAL CHANGES
NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
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Added back the weapon dispenser in the armory. Added a barrier that prevents Extraction guns from mixing with weapon dispenser guns.
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Completely remade the Daily GEL Rewards. Claiming the rewards should work more reliably and the streak feature actually works now.
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Organized Extraction missions into three categories to ensure there’s always some easier missions alongside harder missions
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Added new Extraction mission variants
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Excluded ammo and sights counting towards stash limit
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Adjusted Ranked Artifact matchmaking rules
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Buffed STF-12: decreased spread and increased headshot damage
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Reimplemented a fix for impersonating other accounts. We had removed this temporarily as it was causing issues with matchmaking. That is now fixed and the impersonation fix has been re-added.
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Fixed Colonist wired having the “Controller” on both hands instead of on one as originally intended
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Fixed a game ending early when a last player on a team leaves for FFA and OTC
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Fixed the draw screen appearing in Social Hub and other modes when one player is left in the server
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Fixed purchasing skill points failing when purchasing more than 1
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Fixed an edge case in the home that caused duplicate items to appear
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Fixed a few out of bounds exploits in Citadel
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Fixed an out of bounds exploit in Kiiro
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Fixed an out of bounds exploit in SKZ_Cliffside
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Fixed various crashes
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Added misc. optimizations across several maps
AEXLAB
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