Soviet Update
This is the companion update to the Moscow 41 DLC (Update 16). Everything revolves around the playable Soviets in this one, but there is also a new revision of the manual, quality of life improvements, balancing updates to the base game, and more.
Briefly about the Moscow 41 DLC: it will be released on 31st of August on Steam and the price will be $6.99. You take control of Soviet forces as they deliver blow after blow to an overextended Wehrmacht during their winter counteroffensives of 1941/42. There are 11 historical scenarios total.
https://store.steampowered.com/app/1631480/Unity_of_Command_II__Moscow_41/
Please find the full change list for Update 16 below. Sorry about the abbreviated post for this update: I've had a proper vacation (!) this year, and am not really running at full speed just yet.
Cheers,
Tomislav
Features
-
oversupply animation
-
precision bombing theater asset - fixed readability of icon
-
soviet special: artillery preparation card: sup fire does not spend AP, does not suppress arty specs
-
soviet special: set piece possible for units with engineers (arty not mandatory)
-
icon for when you're not allowed to place a supply hub (because of stragglers)
-
selectable supply hubs
-
binoculars icon for recon in force on the unit and the unit sheet
-
ski specialists
Bugfixes
-
fix: pontoon bridge: destroy, undo, destroy again
-
fix: hq_uprade window in campaign screen: no frame around action icon
-
fix: more theater asset crashes
-
fix: scenario editor crash when the only HQ is enroute
-
fix: remove campaign token when losing take-and-hold bonus objective
-
fix: crash on certain attacks
-
fix: river movement bug
-
fix: elite reinforcements undo bug
-
fix: scenario editor crash on mac
-
Fix: command authority in campaign screen
-
Fixes: casualties counting, added stragglers data
-
Fix: history mode, HQ overrun update
-
Fix: Restart from last conference greyed out
Balancing: Victory in the West
-
Wadi Akarit: AI breakout (hard only)
-
Alpine Redoubt: turn limits
-
Battle for Bavaria: turn limit
-
Saar-Vosgues Offensive: turn limits
-
Market Garden: Arnhem now hold type objective
-
Ljubljana Gap: turn limits
-
Race Across France: turn limits
-
Advance to Antwerp: turn limits
-
Overlord: AI hints, Axis strength, Axis supply sources, turn limits
-
Road from Rimini: Turn limits, playable area, Axis supply source location
-
Rhine South: turn limits
-
Rhine North: turn limits
-
Veritable: turn limits
-
Lumberjack: turn limits
-
Gothic Line: turn limits, Axis strength
-
Lorraine: turn limits
-
End at the Elbe: turn limits
-
Schelde: AI tweaks, turn limits, non active token reward changed
-
Hurtgen: Axis supply, turn limits, objective reward fix
Balancing: Barbarossa
-
multiple scenarios: changed T-34 to T-34/76
-
hgs: changed Sd.Kfz 222 to Sd.Kfz 232, T-34 to T-34/76
-
sevastopol_assault: specialists from HQ assigned to units
-
rostov: locations added for Soviet reinforcements; one unit location change; AI tweaks
-
bryansk, yelnya: minor balance tweaks
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.