Update 14 is now LIVE
Update 14 is now live!
The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added a couple of small features. The changelist is attached below. As usual, if you run into any issues, please report them in the Technical Support subforum on Steam Discussions.
Cheers!
Features
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Mac OS X support
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odds shown on combat sheet (optional, via options/gameplay)
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combat sheet: tooltips on attacker totals for sup fire, pindown
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victory dialog tooltips
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CTRL-1 hotkey to select scenarios in campaign screen (if occluded by sidebar)
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enroute HQ can be set to arrive at later turns (in scenario editor)
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command line option to run without steam mods (--no-steam-mods)
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open manual and scenario charts from main screen
Bugfixes
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fixed rail hexes on europe map
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fix: crash on remove billboard
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fix: unit rot animation crash
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fix: hq deploy/store crash (hardening)
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fix: armor shift calculation error when unsing amphibious armor
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fix: combat sheet "Armor Shift" message should show the shift value before rounding, not after
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corrected tooltip for "90% Success" milestone
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fix: axis truck card tooltip
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hardening: Interpolation1D.length() sometimes unexplainably returns NaN (numpy.linalg.norm() issue, possibly Mac only)
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armor_shift_f not rounded correctly (ROUND_HALF_UP)
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fix: axis truck card tooltip
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fix: banner now says "Feint Attack" instead of "Pindown"
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fix: crash on naval landing when para animation is still going (hardening)
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fix: para planes fly sideways in history mode
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fix: when you load a campaign ending in loss, victory sound is played
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HQ store view, disable "armor" items if there is no infantry in the fp, or if there isn't enough prestige for armor + infantry
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hardening: runtime check and logging for HeightMap.point_average_height()
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fix: if supply bonus objective is re-taken by AI, theater supply is wrong
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fix: deploy enroute unit, undo, then deploy again (wrong unit state)
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fix: when using the sabotage card, message reports wrong turn value for recovered trucks
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fix: wrong casualty score when para unit is killed on drop. Check the same thing for naval assault.
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fix: AI crash while removing out of supply hub
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fix: front line crash close to a mix of minor/major rivers
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combat: do not negate armor shift in counterattacks that are across the river
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fix: "destroy unit" bonus objective not listed taken after save/load
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fix: FXAA on the mac now works
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