Новости Sudoku Zenkai / 数独全卡
Объявления разработчиков, обновления и обсуждения.
Oirbo devlog #61 - Demo Experience and Planning, New demo update
Hi everyone! We just released the 0.5.6 version of Oirbo demo, fixing some issues that you guys reported to us, a big thanks to all the feedback and suggestions that you've been throwing at us! Today we also resume…
Читать и обсудить →Oirbo devlog #60 - Polishing the demo
Hi guys! The Steam Game Festival, Summer Edition is almost here, and we are still preparing up and polishing as much as we can Oirbo demo! We hope that you guys enjoy everything that we included in the demo, but don't…
Читать и обсудить →Oirbo devlog #59 - New enemy, incoming demo details!
Hi guys! This week on oirbo #59 devlog we talk a little about the upcoming demo, that will be featured during the upcoming Steam Game Festival! The demo will take place in Oirbo nature area, you will be able to exp…
Читать и обсудить →Oirbo devlog #58 - Creative block surpassed, a new enemy has arrived
Hi guys! Two weeks ago, we weren't in a great place creatively, fortunately for us that gone and went and we are finally making progress again!!! We started the new enemy, added some puzzle elements, and achieved o…
Читать и обсудить →Oirbo devlog #57 - Problems and Lasers
Hi guys! A new devlog is finally online, this time we go a little meta, talking about some issues we are having on the med area. But we still end up with lasers, and who doesn't like a lot of them xDDD. Next week w…
Читать и обсудить →Oirbo devlog #56 - Design and mechanics fest.
Hi guys! After a skipped week Oirbo devlog is back! This time we reveal the new look and fe…
Читать и обсудить →Oirbo devlog #55 - New enemy ready, new button ready!
Hi guys, Last week were all about finalizing some of the main mechanics of the ongoing med area, we finalized the Anesthesiologist Robo and the new health draining button, you can read all about it on our blog! As us…
Читать и обсудить →Oirbo devlog #54 - New Oirbo coming up!
Hi guys, Coming from one of the most productive weeks so far on Oirbo, we talk about the new design, the new enemy and the new button…
Читать и обсудить →Oirbo devlog #53 - Medical Area: First Section, New Stuff
Hi guys! A new week and as usual new devlog! This time we do a review of…
Читать и обсудить →Oirbo Devlog #51 - UI done!
Hi guys! Last week we finally ended the first version of Oirbo User Interface \o/. With it, we got a huge motivation boost from i…
Читать и обсудить →Oirbo Devlog #50 - Character menu done!
Hi guys! This week devlog we go through the hurdles that we had to pass in…
Читать и обсудить →Oirbo Devlog #49 - Making the in game UI
Hi guys! This week we finally jumped in headfirst to the in-game UI, we finalized the fist tab that serves as a guide to the skills t…
Читать и обсудить →Oirbo Devlog #48 - Road to Alpha
We want to start 2020 with a proper alpha build for you guys, so we finally decided to do a proper UI that is actually usable to other h…
Читать и обсудить →Oirbo Devlog #47 - Story, UI and more Effects
Hi guys This week we continued working on Oirbo VFX as you can see from the dash preview above. But besides that, we finally locked…
Читать и обсудить →Oirbo Devlog #45 - New Oirbo, Area Loading, Fast Travel
Hi guys! Another week full of new stuff on Oirbo, we finally wrapped up the loading system, in such a way that you won't see or feel an…
Читать и обсудить →Oirbo Devlog #43 - The circle is complete!
Hi guys! Today we posted yet another devlog on our blog, we are finally get…
Читать и обсудить →Oirbo DevLog #40 - Nature Area DOOONEEE! UI in bound
Hi guys! It's been some busy weeks working on Oirbo, the Nature area is finally done, and we are finally starting the UI, we already…
Читать и обсудить →Oirbo DevLog #38 - Nature Area wrapping up
After a week rest, Oirbo Development is back and with big changes and ideas XD, read all about it on our newest (https://www.pat…
Читать и обсудить →Oirbo DevLog #36 - Nature boss is here!
A few days late, but last week devlog is finally online! The past week was all about finishing up the nature area boss, which we did, now, of course, it needs a little polish here and there, but the base structure is …
Читать и обсудить →Oirbo DevLog #34 - Bees done; The art merge and the Hive
This week devlog is finally online. We finally ended the bees and merged the art with the level design. With the merge done it's finally time to start the implementing the area boss. This coming week we will have to d…
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