August Updates (last update: August 14)
Patch 2.2.1f
Base Game
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Improved collider on the Leviathan, which should diminish the AI getting stuck.
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Auto-Save no longer triggers when there is a battle fleet attacking the sector.
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AI Traders will now avoid selling items to overstocked stations.
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Sectors now level up in half the speed and only do so when the player reaches level 10.
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Asteroid resource tooltip (from activating an Asteroid Analyzer or Builder Module) now shows up at the top of the screen.
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Slightly increased Children of Terra presence in the galaxy (on galaxy generation only).
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Fixed credit loot from certain stations (turrets especially) being too high.
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Fixed civilians not hitting marauders.
[Base Building DLC]
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Building stations now snap to a 4x4 units grid. You can toggle on/off showing the grid and snapping to it.
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Added more information when building stations: a ring showing the collision/docking range, colliding objects are colored in red, and a message shows when you don't have materials or the base requires clear space or big asteroids.
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Stations like factories and labs can now be build on big asteroids, Agristations no longer require docking space when building.
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Stations now start with +250 HP but gain a bit less per level (20 times its size, instead of 25).
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Added warning before dismantling a station with items on it.
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Agristations upkeep is now -80% instead of -100%.
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Fixed repairing on player stations not being free as intended.
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Fixed Market BUG for Lithium, Titanium and Iridiun.
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Fixed another "capture a civilian quest" BUG instance, on Station Defense Mode.
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Fixed quest to Boost a Mining Station completing without consuming the item.
Patch 2.2.1g
Base Game
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Fixed not being able to hail mercenaries that are repairing you.
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Fixed population in Asteroid Rush sectors increasing.
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Fixed (another) BUG that caused certain stations spawning too close or inside asteroid "walls".
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Fixed pirate bases being hostile during 'Going with the Pirates' mission.
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Fixed cargo space bonus from Relaxed Mode not applying to fleet ships.
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Fixed Tinhead Workshops not selling blueprints.
[Base Building DLC]
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Added optional production limit to stations.
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Fixed stations not updating model correctly after finishing construction.
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Fixed NPCs or fleet members buying ammo or drone parts from stations without those in stock.
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