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Меню

Update 2.2.5a

Patch Notes:

  • Added the Testudo: Tier 4 independent Freighter, size 5 (Cruiser). It's a special (hidden) unlock.

  • Added 20% cargo space to all ships.

  • Added a co-pilot seat to all shuttles.

  • Dodge roll in shuttles now cost 0 energy.

  • Increased Light Laser range from 50 to 60.

  • Increased Light Cannon damage from 11 to 13.

  • Increased Heavy Cannon damage from 42 to 50 and decreased ammo per shot from 3 to 2.

  • Increased Ultra Cannon damage from 70 to 85 and decreased ammo per shot from 4 to 3.

  • Mercenaries can now spawn with repair beams and in repair behavior.

  • Added a center hardpoint for the Lacewing.

  • 'Hold Fire' action is now always permanent for fleet ships, instead of requiring Shift when used.

  • Latheos (special crew) trait is now active when using a Frigate or bigger ship, instead of when not owning a fleet.

  • Fixed BUG that caused Order Fire on fleet ships to not work after using a permanent Hold Fire action.

  • Fixed BUG when adding armor to containers.

  • Fixed XP and credits gained when repairing player station.

  • Fixed Repair efficiency BUG when using certain armor.

  • Fixed Turret gunners with bad aim acting much better than intended.

  • Minor German and Japanese translation fixes.

[Base Building DLC]

  • Added a Research module to Laboratories, where you can research blueprints. It also provides experience to other stations in the sector.

  • Defense Walls now have a shield module by default, but it also costs an extra 5 energy cells to build.

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