Update 2.2.5a
Patch Notes:
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Added the Testudo: Tier 4 independent Freighter, size 5 (Cruiser). It's a special (hidden) unlock.
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Added 20% cargo space to all ships.
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Added a co-pilot seat to all shuttles.
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Dodge roll in shuttles now cost 0 energy.
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Increased Light Laser range from 50 to 60.
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Increased Light Cannon damage from 11 to 13.
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Increased Heavy Cannon damage from 42 to 50 and decreased ammo per shot from 3 to 2.
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Increased Ultra Cannon damage from 70 to 85 and decreased ammo per shot from 4 to 3.
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Mercenaries can now spawn with repair beams and in repair behavior.
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Added a center hardpoint for the Lacewing.
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'Hold Fire' action is now always permanent for fleet ships, instead of requiring Shift when used.
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Latheos (special crew) trait is now active when using a Frigate or bigger ship, instead of when not owning a fleet.
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Fixed BUG that caused Order Fire on fleet ships to not work after using a permanent Hold Fire action.
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Fixed BUG when adding armor to containers.
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Fixed XP and credits gained when repairing player station.
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Fixed Repair efficiency BUG when using certain armor.
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Fixed Turret gunners with bad aim acting much better than intended.
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Minor German and Japanese translation fixes.
[Base Building DLC]
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Added a Research module to Laboratories, where you can research blueprints. It also provides experience to other stations in the sector.
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Defense Walls now have a shield module by default, but it also costs an extra 5 energy cells to build.
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