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Update 2.2.3 (Updated 23 Nov)

Greetings, commanders! The Update 2.2.3 is now LIVE.

Patch Notes:

  • New Explosive Asteroids spawn chances:

  • ---- Relaxed Mode: Never

  • ---- Normal Mode: Only in Asteroid Rush sectors.

  • ---- Hardcore Mode: Asteroid Rush and mineral Medium+ sectors (no minimum level required).

  • Maximum chance of spawning explosive asteroids (mineral Very Rich) reduced to 4% instead of 5%.

  • Added perk to small ships (up to Corvette size): Overcharge - When a hardpoint would overheat, it instead gains 30% fire rate for 2.5 seconds. Beam weapons gain 20% damage bonus instead. Cooldown: 30 seconds. Dodge rolling through enemy fire reduces the cooldown.

  • AI ships use Overcharge when over level 15 OR in Hardcore mode.

  • Novacat Fragment (special crew member) received its remaining bonuses and is now completed.

  • Added special crew member: Gai of the Sea’s Age

  • Remade Trader Codex. Now it shows lowest and highest prices for trade goods in up to 3 different ranges, based on the codex version. You no longer have to visit sectors to know their prices.

  • 'Global Trading' changed to 'X% better (or worse) prices when trading equipment" (weapons included) to properly state it no longer applies to trade goods. Perks and Crew bonuses were boosted to compensate. 50% base price is both the cap when selling and the minimum when buying equipment, in order to prevent infinite money exploit.

  • Added starting equipment to all background perks except Outis.

  • Repairing NPC ships to full now grants XP, reputation and credits based on how much was repaired.

  • Reduced Simple Repair Beam Tech Level from 3 to 1, making it available in any low level station.

  • Standard crafting is now possible in any station with a Fabricator module instead of Workshop. Therefore, you can craft in AI Mining bases, Factories, Laboratories, Agristations...

  • Added one more song to the 'tense' setlist.

  • Changed Sloppy Perk to '6 times, cause a Civilian ship to become hostile, then retreat.'.

  • Fixed Fleets only attacking enemy turrets and not stations, preventing acquiring Legionary Perk.

  • Fixed piercing modifier not working on weapons with no aoe.

  • Fixed crewman tooltip being off the screen.

  • Fixed destroyed stations collecting derelicts.

  • Fixed corrupted crew member as fleet ship captain BUG.

  • Fixed enemy ships camping when the player is docked.

  • Fixed ship hardpoints stats showing outside the tooltip bounds.

[Base Building DLC]

  • Increased HP and added damage resistance to Loot containers dropped by Assault leaders.

Follow up patches:

Patch 2.2.3a

  • Fixed BUG when capturing hideouts.

**Patch 2.2.3b **

  • Built-in Equipment are now properly installed using default keys defined by the user.

  • Reduced Adaptive Converter base conversion time from 12 to 10. Improved Converter time remains at 8 but its energy cost was reduced by 20%.

  • Increased flat amount of credits gained from repairing other ships and reduced the amount per HP repaired. This should improve early game while balancing late game gains.

  • Fixed galaxy generation to spawn more Rebel stations on Pitch Black sectors, as intended (This only affects new saves).

  • Fixed destroying civilian stations not granting rep, XP and perks.

[Base Building DLC]

  • Engineer ships now have Repair Drones built-in.

  • Production icons on the galaxy map now stack closer when too many.

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