Update 2.2.3 (Updated 23 Nov)
Greetings, commanders! The Update 2.2.3 is now LIVE.
Patch Notes:
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New Explosive Asteroids spawn chances:
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---- Relaxed Mode: Never
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---- Normal Mode: Only in Asteroid Rush sectors.
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---- Hardcore Mode: Asteroid Rush and mineral Medium+ sectors (no minimum level required).
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Maximum chance of spawning explosive asteroids (mineral Very Rich) reduced to 4% instead of 5%.
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Added perk to small ships (up to Corvette size): Overcharge - When a hardpoint would overheat, it instead gains 30% fire rate for 2.5 seconds. Beam weapons gain 20% damage bonus instead. Cooldown: 30 seconds. Dodge rolling through enemy fire reduces the cooldown.
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AI ships use Overcharge when over level 15 OR in Hardcore mode.
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Novacat Fragment (special crew member) received its remaining bonuses and is now completed.
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Added special crew member: Gai of the Sea’s Age
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Remade Trader Codex. Now it shows lowest and highest prices for trade goods in up to 3 different ranges, based on the codex version. You no longer have to visit sectors to know their prices.
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'Global Trading' changed to 'X% better (or worse) prices when trading equipment" (weapons included) to properly state it no longer applies to trade goods. Perks and Crew bonuses were boosted to compensate. 50% base price is both the cap when selling and the minimum when buying equipment, in order to prevent infinite money exploit.
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Added starting equipment to all background perks except Outis.
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Repairing NPC ships to full now grants XP, reputation and credits based on how much was repaired.
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Reduced Simple Repair Beam Tech Level from 3 to 1, making it available in any low level station.
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Standard crafting is now possible in any station with a Fabricator module instead of Workshop. Therefore, you can craft in AI Mining bases, Factories, Laboratories, Agristations...
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Added one more song to the 'tense' setlist.
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Changed Sloppy Perk to '6 times, cause a Civilian ship to become hostile, then retreat.'.
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Fixed Fleets only attacking enemy turrets and not stations, preventing acquiring Legionary Perk.
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Fixed piercing modifier not working on weapons with no aoe.
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Fixed crewman tooltip being off the screen.
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Fixed destroyed stations collecting derelicts.
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Fixed corrupted crew member as fleet ship captain BUG.
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Fixed enemy ships camping when the player is docked.
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Fixed ship hardpoints stats showing outside the tooltip bounds.
[Base Building DLC]
- Increased HP and added damage resistance to Loot containers dropped by Assault leaders.
Follow up patches:
Patch 2.2.3a
- Fixed BUG when capturing hideouts.
**Patch 2.2.3b **
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Built-in Equipment are now properly installed using default keys defined by the user.
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Reduced Adaptive Converter base conversion time from 12 to 10. Improved Converter time remains at 8 but its energy cost was reduced by 20%.
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Increased flat amount of credits gained from repairing other ships and reduced the amount per HP repaired. This should improve early game while balancing late game gains.
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Fixed galaxy generation to spawn more Rebel stations on Pitch Black sectors, as intended (This only affects new saves).
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Fixed destroying civilian stations not granting rep, XP and perks.
[Base Building DLC]
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Engineer ships now have Repair Drones built-in.
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Production icons on the galaxy map now stack closer when too many.
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