"Hardcore Mode" Update - 1.1.9m
Greetings Commanders!
I’m happy to announce two new difficulty modes for the game: a “relaxed” mode and the “hardcore” one, with permanent death. I’m also introducing the Red Skull dreadnought, which is the big boy in the image above (cortesy of CGPitbull). Other than that, I implemented several player requests (The "Buy X" button is finally here! lol) and a much welcome fix for those who were experiencing crashes.
Enjoy!
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Added two new game modes: Relaxed, where enemies are weaker, you have more cargo space and you can save anywhere; and Hardcore, where enemies are stronger, there is no manual save and has permanent death (if you die you lose your save).
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Added Red Skull Dreadnought: Cerberus.
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Several ship models received special bonuses, including a 20 weapon range bonus on the Dominance.
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Trade: Added "X" button where you can type how many items you want to Buy/Sell/Deposit/Load.
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Tutorial messages now pause the game until you click the Ok button. You can choose to turn this feature off.
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Reduced Red Skull presence in the starter sector.
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Each station turret is now independent and may attack a specific target, instead of every turret attacking the same enemy.
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Increased size of jumpgates and the syndicate docking bay.
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Reduced % Damage Resistance of some perks and armors in general.
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Titan weapon space reduced to 30 from 38.
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Increased weapon range bonus from ship class.
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Fixed "trail render artifacts", which was causing crashes on some machines.
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