Phoenix Point Firebird Patch Notes 1.30
Quality of Life Changes
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Partially full magazines are now displayed in base storage.
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Updated hover information for ammo stored in base storage.
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In Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.
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Direct rearrangement of items in the manufacturing and research queues is now allowed.
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Remaining exact ammo for NPCs is now displayed in Tactical.
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New UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.
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No need to open Haven Info to trigger a “Steal Aircraft” mission.
Geoscape Changes
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Pandorans no longer gain bonus research points for losing bases or battles.
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Threat level on Haven Defence missions now depends on attacking vs. defending force strength.
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Increased Haven Defense strength bonuses from:
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Training Zone: 4 → 6
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Elite Training Zone: 6 → 8
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TW Fortress: 6 → 8
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Faction-vs-Faction haven attack frequency (during war) reduced.
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All Phoenix research times reduced by ~20%.
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Ammo costs reduced by ~20%.
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Base building costs reduced by ~20%.
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Factions’ Final Building time reduced by 50%.
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All grenade production times set to instant.
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Manticore and Masked Manticore range increased 2500 → 2600
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Cybernetics repair cost reduced by 50%.
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Removed the requirement to control a Processing Site in order to use gathered Ancient Resources.
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Removed Processing Site POIs from the Geoscape.
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Removed excavation time and resource cost for excavating Ancient Sites.
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The Behemoth now attacks Havens only if one of its flyers has visited and returned to it.
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Additional Behemoth disruption points awarded for:
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Destroyed Nest: +1
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Destroyed Lair: +2
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Destroyed Citadel: +3
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Behemoth attacks a haven: +1
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Behemoth corrupts a haven: +1
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Behemoth destroys a haven: +2
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Berith weapon count reduced to 3.
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Abaddon weapon count reduced to 4, HP reduced to 1100.
Tactical Changes General
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Rescue Soldier Mission adjusted to prevent rescued soldiers from being immediately wiped out mid/late game.
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Ambush missions now give 120 SP and include several loot crates.
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Goo Duration: 3 → 2 turns.
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Danchev MG: now applies 3 shred per bullet and range increased 9 → 17.
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Umbras now instantly die from fire weapons.
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Ancient Processing tactical maps merged into Ancient Mining map pool.
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Acheron default target point adjusted to be around the husk instead of the head.
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Resurrect Corpses no longer spawns Pandorans hosting Umbras.
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Medkits can now remove Bleed, Poison, and Paralysis from Mutoids.
Pandorans Balancing Changes
Chiron’s Blast Abdomen
- Range 40→28
Chiron’s Crystal Abdomen
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HP 800→600
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Range 40→28
Scylla’s Sonic Blast
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AP 1→2
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WP 2→10
General Umbra Rules
- Umbras now instantly die from fire weapons
Arthron Umbra
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Damage 90→70
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Piercing 20→10
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Speed 26→25
Triton Umbra
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Damage 90→Syphon 70
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Piercing 20→0
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Speed 26→29
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AP 1→2
Myrmidon (all types)
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Total HP 180, WP 18
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Speed 8 (12 with intact wings)
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Perception 20→30
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Torso: HP 180, Armor 10; no stat bonuses
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Wings: HP 65, Armor 10; +2 Speed per wing; proper flight-loss indicators
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Abilities : Take Flight range 20→23
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Other: Myrmidons are now capturable
Acid Myrmidon
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Acid damage 50→20
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Death explosion 50→20
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Gains Acid Immunity
Poison Myrmidon
- Gains Poison Immunity
Acheron (Base)
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Removed Call Reinforcements
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Husk: Confusion Cloud; HP +40; Armor 10→0
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Corruptive Spray: Range 15→30, +Acid 10, mist cone, 2/turn
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Leap: 1/turn
Acheron Prime
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Total HP 900→870
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Removed Call Reinforcements
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Husk: Confusion Cloud; Removed Armor Restore; HP +40, Armor 10→0
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Arms: Corruptive Spray +Acid 20, range 30, mist, 2/turn
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Leap: 1/turn
Acheron Achlys
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Total HP 900→970
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Removed Call Reinforcements
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Husk: Pepper Cloud; Removed Corruptive Cloud
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Resurrect Corpses: AP 2→3, WP 10→12,
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Husk HP 600→720, Armor 20→0,
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Arms changed to Goo Spray: Damage 10→30, Goo 10→1, +Acid 10, +Poison 20, 3/turn, HP 150→200
Acheron Achlys Champion
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Total HP 900→870
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Removed Call Reinforcements
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Head: HP 1200→1180
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Husk: Pepper Cloud; Removed Corruptive Cloud;
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Resurrect Corpses: AP 2→3, WP 10→12
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Husk HP 750→870, Armor 20→0
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Arms (Goo Spray): Damage 10→30, Goo 10→1, +Poison 30, 3/turn
Acheron Asclepius
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Total HP 900→910
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Call Reinforcements: AP 1→2, WP 5→12
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Husk: Removed Resurrect Corpses; HP 600→720, Armor 20→0
Acheron Asclepius Champion
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Total HP 1200→1120
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Call Reinforcements: AP 1→2, WP 5→12, Endurance 13→12
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Husk: Removed Resurrect Corpses + Corruptive Cloud; HP 750→870, Armor 20→0
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Torso Endurance 15→14
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Arms swapped to Neurotoxic Spray: WP requirement 2→0, 3/turn, HP 200→150, Armor 20→0
Bug Fixes
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Fixed bug preventing players from using character skills and causing enemies to skip turns when loading a tactical save.
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Fixed auto-loss bug when defending a Phoenix Base from a faction attack.
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Fixed a bug where players were unable to extract a vehicle during a specific Rescue Soldier mission
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Fixed characters taking excessive damage when moving vertically in fire (jumping/falling through flames).
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Fixed bug making Ambushes extremely rare after loading a save.
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Fixed a bug where actors could move into walls in certain Alien Base maps
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Fixed missing exit zones in a Disciples of Anu Elite Training haven defense mission and in the “Second Initiation”.
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Fixed bases not automatically powering on after repairing a damaged Energy Generator.
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Fixed a bug where Instil Frenzy played the wrong sound on activation
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Fixed Cyclops freezing on death.
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Fixed Legacy of the Ancients final cinematic not playing.
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Fixed Umbra sometimes spawning even when its host dies from fire.
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Fixed Umbra Triton inventory icon and description.
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Fixed all Acheron types unlocking at the same time instead of progressively during the campaign.
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Fixed incorrect % value in Confusion Cloud description.
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Fixed Corrosive Cloud affecting Acheron allies.
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Fixed Corrosive Cloud applying corruption incorrectly.
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Fixed Corruption Cloud not applying corruption.
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