Beta Version Update 1869
[In-Game Build Version 1869]
Selected New Content:
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Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modules
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Added: Icons for ASW depth charges (Launcher type)
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Adjusted: Some underlying logic for shell damage mechanics
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Adjusted: Completely overhauled the overall shell damage performance once again
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Adjusted: Increased global shell flight speed from 1.0 to 1.2 to reduce the difficulty of long-range gunnery engagements
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Adjusted: Reduced the opacity of the smoke trails from rocket depth charges
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Adjusted: The target lock outline highlight is now only enabled for ships with a certain submergence rate
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Fixed: The preset ship Languedoc incorrectly having only one rudder
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Fixed: Historical description errors for the n294 Chinese [FM-3000N] SAM CCL Vertical Launching System
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Fixed: Missing prefab references in the Level Editor that prevented levels from loading
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Fixed: A bug where depth charges could be launched underwater
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Fixed: Rain and snow coverage being incorrectly rendered on the underwater portions of the hull
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Fixed: Incorrect hotkey text for switching depth charges
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Fixed: The ripple fire interval for turrets being too short
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Fixed: Fuzes on aircraft-dropped AP bombs failing to arm properly
Known Issues (To be fixed in future updates, no need to report):
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The damage efficiency of high-explosive aircraft bombs is incorrect
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The bonus damage caused by magazine detonations has a chance to be abnormally low
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