NavalArt 1.53 Public Beta is Now Live!
You can enter version 1.53 Beta by selecting the [c]publictest[/c] branch via Steam's Betas tab.
Estimated Beta Duration: 1 day
Key Highlights of This Update
Save System Redesign
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Overhauled Save File Paths: Preparing for Steam Cloud compatibility and multi-account support.
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Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.
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Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.
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Storage Space Notice: Please verify that your drive has enough free space to accommodate the duplicated save files in the Steam account directory.
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Test Scope: During this test phase, saves will only be copied to the local Steam account path and will not be synced to Steam Cloud yet.
New Port System
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Main Menu Ports: You can now customize and switch the main menu Port background.
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Built-in & Custom Ports: Version 1.53 ships with two basic built-in Ports. You can build your own using the updated ModTool or subscribe to community creations on the Steam Workshop.
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Dry Docks & Berths: Supports dry dock features and multiple berth assignments—loaded ships will automatically dock at the smallest compatible berth.
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Lighting Engine: Ports support custom lighting setups with a dynamic light source cap based on your current graphics settings.
ModTool Updates
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Added the Port mod category.
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Integrated vanilla main battery/gun mechanics into ModTool.
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Added part storage/grouping logic.
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Added advanced weapon animations.
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Added default gun azimuth deadzones (for fixed armaments like stationary torpedo tubes).
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Added AA gun damage type settings.
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Added multi-barrel support for AA guns.
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Added armor penetration modifiers and shell weight parameters.
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Removed deprecated assets, scrapped features, and placeholders.
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Added export safety checks to prevent critical errors caused by blank item names.
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Introduced the "Renderer Color Mask Proxy" component:
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Marks node colors to override the Mesh Renderer color in-game.
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Designed primarily for community volunteers, but fully functional for general mod development.
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General Adjustments & Bug Fixes
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[Adjustment] Optimized wake textures with texture deduplication logic.
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[Fix] Corrected a Chinese localization error in Quick Sortie 2-3.
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[Adjustment] Standardized the AI ship "Battleship II" in the Quick Sortie campaign to match the player version ("4 x II 12.6' BB").
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[Adjustment] Updated the Quick Sortie tech tree: added missing aircraft models and integrated the German 355mm/52 naval gun.
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[Adjustment] Temporarily removed squadron perk point rewards in Quick Sortie 2-3 until a bug causing rewards not to apply properly is resolved.
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[Fix] Fixed missing squadron perk point icons in campaign victory rewards.
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[Adjustment] Reduced cannon ammo capacity for the Seafire FR.47 to fix an issue where it shared identical ammo values with the Sea Hornet F.20.
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[Adjustment] Ships loaded in Career Mode will no longer alter the main menu background vessel.
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[Fix] Fixed an issue where rain-affected materials (excluding decks) exhibited excessive smoothness/glossiness during storms.
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[Adjustment] Reduced skybox brightness during storm weather to better match cloud cover illumination and eliminate jarring reflection glare.
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