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NavalArt 1.53 Public Beta is Now Live!

You can enter version 1.53 Beta by selecting the [c]publictest[/c] branch via Steam's Betas tab.

Estimated Beta Duration: 1 day

Key Highlights of This Update

Save System Redesign

  • Overhauled Save File Paths: Preparing for Steam Cloud compatibility and multi-account support.

  • Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.

  • Legacy Save Retention: Your original saves will remain untouched by default to ensure compatibility if you roll back to an older version.

  • Storage Space Notice: Please verify that your drive has enough free space to accommodate the duplicated save files in the Steam account directory.

  • Test Scope: During this test phase, saves will only be copied to the local Steam account path and will not be synced to Steam Cloud yet.

New Port System

  • Main Menu Ports: You can now customize and switch the main menu Port background.

  • Built-in & Custom Ports: Version 1.53 ships with two basic built-in Ports. You can build your own using the updated ModTool or subscribe to community creations on the Steam Workshop.

  • Dry Docks & Berths: Supports dry dock features and multiple berth assignments—loaded ships will automatically dock at the smallest compatible berth.

  • Lighting Engine: Ports support custom lighting setups with a dynamic light source cap based on your current graphics settings.

ModTool Updates

  • Added the Port mod category.

  • Integrated vanilla main battery/gun mechanics into ModTool.

  • Added part storage/grouping logic.

  • Added advanced weapon animations.

  • Added default gun azimuth deadzones (for fixed armaments like stationary torpedo tubes).

  • Added AA gun damage type settings.

  • Added multi-barrel support for AA guns.

  • Added armor penetration modifiers and shell weight parameters.

  • Removed deprecated assets, scrapped features, and placeholders.

  • Added export safety checks to prevent critical errors caused by blank item names.

  • Introduced the "Renderer Color Mask Proxy" component:

    • Marks node colors to override the Mesh Renderer color in-game.

    • Designed primarily for community volunteers, but fully functional for general mod development.

General Adjustments & Bug Fixes

  • [Adjustment] Optimized wake textures with texture deduplication logic.

  • [Fix] Corrected a Chinese localization error in Quick Sortie 2-3.

  • [Adjustment] Standardized the AI ship "Battleship II" in the Quick Sortie campaign to match the player version ("4 x II 12.6' BB").

  • [Adjustment] Updated the Quick Sortie tech tree: added missing aircraft models and integrated the German 355mm/52 naval gun.

  • [Adjustment] Temporarily removed squadron perk point rewards in Quick Sortie 2-3 until a bug causing rewards not to apply properly is resolved.

  • [Fix] Fixed missing squadron perk point icons in campaign victory rewards.

  • [Adjustment] Reduced cannon ammo capacity for the Seafire FR.47 to fix an issue where it shared identical ammo values with the Sea Hornet F.20.

  • [Adjustment] Ships loaded in Career Mode will no longer alter the main menu background vessel.

  • [Fix] Fixed an issue where rain-affected materials (excluding decks) exhibited excessive smoothness/glossiness during storms.

  • [Adjustment] Reduced skybox brightness during storm weather to better match cloud cover illumination and eliminate jarring reflection glare.

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