Road to End of War Update 0.12 – now live!
Update 0.12 for the Road to End of War is now live!
The key features of this update are:
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New system for remaining project turns
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More detailed project feedback display
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Numerous improvements, loading screen tips and balancing adjustments
Important note:
Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).
We hope you enjoy some impressive, moving and exciting experiences with the new update!
Patchnotes 0.12.0
Features / Improvements
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Added a project remaining turns system: some projects can now be delayed for multiple turns before they fail
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Added Strong and Weak traits and changed projects relying on physical condition to use these traits
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Added loading screen tips
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Added more detailed project feedback UI for project completion and failure
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Added a new cursor graphic with an outline for better visibility
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Added a new icon for physical condition (Strong and Weak traits now use the old physical condition icons)
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Adjusted the project UI slightly
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Added the requirement to escort heavily wounded soldiers in the trench
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Applied various minor improvements
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Adjusted several story texts
Balancing
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Rebalanced physical condition (previously fitness):
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Physical condition now only has 3 levels
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Standard rations now increase physical condition every turn (faster with double rations)
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Physical condition is now reduced when soldiers become exhausted (Exhaustion Level 3)
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Physical condition is now reduced during Cold snap
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Increased physical condition reduction slightly from all other sources (injuries, complications, projects)
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Increased exhaustion reduction from rations to compensate for the reduced exhaustion recovery from physical condition
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Adjusted starting traits for some soldiers
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Adjusted starting physical condition for all soldiers
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Changed several soldiers to be more compassionate and optimistic at the start
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Rebalanced XP gain and thresholds: the first two traits/skills should now be learned slightly faster, while later traits/skills require more time
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Adjusted lieutenant breaks to work with multi-turn projects
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Reduced prestige penalties for failing lieutenant projects
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Changed several project outcomes sligthly
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Reduced the number of bandages and ammunition received from Hennek
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Changed automatic friend/rival formation from the Rest project to work projects
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Prevented standard battles from being decided before Turn 10
Bugfixes
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Fixed several animation-related issues in battle
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Fixed several cutscene-related issues
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Fixed multiple issues with the Lone Wolf skill
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Fixed an incorrect lieutenant battle rating
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Fixed an incorrect provision parameter in one of the Steal Food outcomes that could sometimes reduce provisions instead of increasing them
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Fixed several incorrect values being added in various other locations
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Fixed the character window tutorial step not being displayed
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Fixed troop morale display issues
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Fixed an incorrect ration turns display when assigning a soldier to poaching
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Fixed several additional minor bugs
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Fixed several typos
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