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Update 14.10.2019 adds new music, long trains, new modding tutorial and more.

I made a new modding tutorial. It covers 1) Shadow meshes, 2) Model variations, 3) Dioramas and 4) Biomes / Terrain. You can find it at: https://youtu.be/KsIkqH4kTts

Content

  • Music: Added new music tracks to the game! They are specific to the desert biome, enjoy :).
  • Content: Added a high capacity depot that allows you to stack things higher. Probably still buggy for a number of goods. :)
  • Content: Added the automated stonecutter to the game.
  • Content: Added the long train factory where you can build trains with 6 wagons.
  • Content: Added the long train station (7x5).

Gameplay

  • Gameplay: Made some more items high-stackable.
  • Gameplay: Ships can now be loaded during the unload phase. Should solve some deadlock issues. (Partially not compatible with previous saves)
  • Gameplay: You can now place groves & farms over existing trees.
  • Misc: Added a Turkish translation to the game!
  • Gameplay: Building recommendations now understand the concept of building substitutes. I.e., it will count outpost bonfires as bonfires.
  • Gameplay: Trains now have different properties. Also, empty trains are now lighter / faster than loaded trains.
  • Gameplay: You can now forbid consumption for depots/stations etc.
  • Gameplay: Changed the train code to account for cases when trains that are too long enter a station.
  • Balance: Your loadout now includes 3 machine parts. So you can now build your first 3 factories without having iron etc.

Miscellaneous

  • UI: When linking good containers like stockpiles (a→b), container b now gets the accepted items of a as recommended items.
  • UI: Changed the scaling to work better on extremely wide resolutions. You can still fine tune it in the settings.
  • Visual: Added a particle effect to pasture animal taming.
  • Visual: Switched to the standard shader which offers some nice PBR effects.
  • Visual: Objects can now have different material properties, e.g. metallic effects for metals.
  • Visual: Made water sprinkler particles prettier.
  • Visual: When taming an animal, ranchers now follow the animal around.
  • Modding: When your model has an excessive number of vertices (and when you should add a shadow mesh, see 2nd mod tutorial), you will now get a warning in the errors.txt.
  • Modding: Added a diorama example to the mod folder.
  • Modding: Voxel models can now be larger than 70x70x40. Note that this comes at a performance cost when starting the game.
  • Misc: Made some changes to the shipping tutorial.

Engine

  • Engine: Upgraded to the latest Zenject version.
  • Engine: Replaced the deprecated signal system with the new signal bus.
  • Misc: Separated the test code from the main code base.

Bug fixes

  • Fixed: You can now build hoppers in the shipping port.

  • Fixed: Issues after changing a bonfire color.

  • Fixed: Farm zones / groves should no longer be operated when set to disabled.

  • Fixed: Workshop priority is now cloned correctly.

  • Fixed: Pasture animals should no longer leave the pasture to sleep. :)

  • Fixed: Speed buttons not getting updated when game is paused.

  • Fixed: Non-graceful handling of some deserialization parts.

  • Fixed: Timing issue on conveyor belt deserialization.

  • Fixed: Items being imported are now reserved until they are brought to their target stockpile.

  • Fixed: Bug in ship tile reservation.

  • Fixed: Pathing issue with houses.

  • Fixed: Bug in the deserialization of logistics jobs.

  • Fixed: Odd behavior of shipping port when a good was in transit while saving/loading.

  • Fixed: Height of items on hoppers in shipping ports.

  • Fixed: Fixed overhangs to look correct after mining mountain tiles.

  • Fixed: Environment leaf particle colors for multi-biome maps.

  • Fixed: Layout bug when enabling/disabling recommendations.

  • Fixed: Some smaller issues.

  • Fixed: Rotating the camera via Q/E not working while paused.

  • Fixed: Hotkeys not working after closing the build menu with ESC.

  • Fixed: Stone roads not requiring stone and some other road related bugs.

  • Fixed: Roads having an effect when not constructed.

  • Fixed: Entry/Exit hoppers not working on shipping ports.

  • Fixed: Entry/Exit hoppers not getting correctly unregistered upon deconstruction.

  • Fixed: Dioramas now save and restore the rotation of objects.

  • Fixed: Stockpile tiles becoming unusable after being imported to once.

  • Fixed: Adapted two tutorials to the automatic zone assignment.

  • Fixed: Zeppelins freezing when an item to be transported gets consumed.

  • Fixed: When a zeppelin cancels a job for some reason, it now unreserves the item and target tile.

  • Fixed: Duplicated reservation after loading.

  • Performance: Non-player animals no longer search for equipment. :)

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