Новости Kubifaktorium
Объявления разработчиков, обновления и обсуждения.
Minor update 11.7.2022
Fixed: Loading screen sometimes not showing "press any key" at the end.…
Читать и обсудить →Patches, Improvements & Bonus DLC time!
Since its release in December, Kubi has seen a lot of patches, improvements and added content! We have improved the user interface based on player feedback, both eliminating things that were needlessly confusing to n…
Читать и обсудить →Update notes for 28.6.2022 - Summer Bonus DLC time! :)
Summer Bonus DLC time! This patch adds more buildings, decorations and options for your colonists to relax and regenerate on a warm summer day. :) Content: Added lavender and sunflowers to the grassland terrain. Conten…
Читать и обсудить →Update notes for 17.5.2022
Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. Modding: You can now change the type of cargo ship that deliver…
Читать и обсудить →Update notes for 20.4.2022
UI: The combat robot UI now uses the drawn icons rather than the generated ones. UI: Added a suggested buildings panel to greenhouses. UI: You can now shift-click-transfer the products from farms and groves as well as a…
Читать и обсудить →Update notes for 29.3.2022
UI: Added a suggested buildings panel to automated groves and farms. Fixed: When deconstructing a shipping port, items on the shipping port tiles are now unreserved. Fixed: Some strings being too long in the settings scr…
Читать и обсудить →Somamint's Japan Mod is now available in the Workshop
While there are a number of cool mods for Kubi in the Workshop, Somamint's Japan Mod really stands out when it comes to the sheer amount of content. It includes a new campaign, new biomes, many new resources and products…
Читать и обсудить →Update notes for 22.2.2022
Misc: The caravan depot now has a crane and you can build depot exits/entries in it. UI: When in expert mode, there is now also a button for 4x speed. Fixed: When building a road using the "drag-method", the game now cor…
Читать и обсудить →Update Notes for 7.2.2022
Gameplay: In expert mode, production limits now also apply to automatic workshops. Misc: You can now adjust the speed with which dialogue text appears in the settings. Misc: Debug mode is no longer enabled by default. M…
Читать и обсудить →Update notes for 24.1.2022
Modding/Fixed: DisableRecipeInfo not working in some cases. Modding/Fixed: DisableRecipeInfo not affecting encyclopaedia and tooltips. Modding: DisableRecipeInfo not also allows/requires you to specify the inputs of a re…
Читать и обсудить →Update notes for 10.1.2022
Misc: Moved game speed 3/4 to expert mode. UI: If you hold a modifier key (shift, ctrl, alt) while pressing H, the game will now build stone roads (as opposed to mud roads). Gameplay: When placing an inserter to put thin…
Читать и обсудить →Update notes for 31.12.2021 - 4.1.2022
Gameplay: When a cargo port is set to pause, it will now also prevent the port and colonists from exporting things. Gameplay: You can no longer build hoppers in garbage dumps. UI: Tooltips are now also visible for disabl…
Читать и обсудить →Update notes for 29.12.2021
Misc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. UI:…
Читать и обсудить →Update notes for 27.12.2021
Balance: Made the need progression slower (3→4 days per tier). Fixed: Some entries not showing in encyclopaedia after last patch. Misc: When you hover over the power icon, the game now Misc: Screen positions (F1-F4) are…
Читать и обсудить →Update notes 21.12.2021-24.12.2021
Fixed: "Unlocked buildings" staying unlocked when you start a new map. Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. Fixed: Outdated & misleading…
Читать и обсудить →Update notes 15.12.2021-20.12.2021
Balance: Added more trees to the starting area of mission 1. Fixed/Performance: Buttons in the build menu getting created twice when you open the menu. Fixed/Performance: When you search using the text box in the build m…
Читать и обсудить →Update notes for 14.12.2021
Balance: Reduced the amount of clay in mountains by 25%. Misc: Production limits are now disabled by default. Fixed: Animals etc. not being clickable while sleeping. Fixed: Tier 3 social buildings showing up in tier 4 as…
Читать и обсудить →Release stream with Wally1169 & dev!
The time has come for Kubifaktorium's full release! Join our launch stream in which Wally1169 will take you through the start of the game. The game's developer will join mid-stream to answer your questions and talk abo…
Читать и обсудить →Update notes 7.12.2021-13.12.2021
Achievements: Added 9 new achievements for the (main) story missions. - Expert mode: Moved piers, manually building foundations and the railway crossing to expert mode. - Fixed: Fabric not being exportable. - Fixed: …
Читать и обсудить →Update Notes for 8.12.2021
Achievements: Added 9 new achievements for the (main) story missions. Expert mode: Moved piers, manually building foundations and the railway crossing to expert mode. Fixed: Items getting stuck on conveyor distributors i…
Читать и обсудить →