Новости Kubifaktorium
Объявления разработчиков, обновления и обсуждения.
Update notes 1.12.2021-6.12.2021
Content: Added Grim's camp in mission 4. Content: Added a model and an icon for the food processor. Content: Replaced the placeholder image for grim. Expert mode: Moved the logistics import mode to expert mode. Fixed/Mod…
Читать и обсудить →Update notes 25.11.2021-30.11.2021
Content: Added a 5x5 version of the zeppelin station. Content: Added models for the monuments in mission 9. Fixed: A number of issues in the German translation. Thanks to MoeGraph for the help! Fixed: Building substitut…
Читать и обсудить →The Final Progress Report!
User interface Enemy camp panel Time display tooltip Money display tooltip Warning display tooltip Suggested buildings panel Tile fertility panel Removed panels Ingredient list in panel when building something Settings-…
Читать и обсудить →Update notes 17.11.2021-24.11.2021
Balance: Increased fuel value of oil. Balance: Reduced the charge amount in mission 8 to 25 per monument. Balance: The custom scenarios now start with both extra colonists and the default materials. Campaign: Added dialo…
Читать и обсудить →Update notes 4.11.2021-16.11.2021
Balance: Increased the mining time in all quarries. Balance: Made solar cell power generation a bit more even. Balance: The "decoration in range" happiness modifier is active from the beginning. Balance: The all-the-biom…
Читать и обсудить →Update notes 20.10.2021-3.11.2021
Balance: Crushed ore sorting now produces more rubble. Balance: Islands you have settled will send you fixed amount of money. Balance: Made some balance changes for the end of the campaign. Balance: Mountain tiles with …
Читать и обсудить →Update notes 9.10.2021-19.10.2021
Campaign: Added story dialogue for mission 5. Campaign: Added story dialogue for mission 6. Campaign: Changed how the mining objective works in mission 1. Fixed: Being able to place stockpiles over buildings if there are…
Читать и обсудить →Kubifaktorium will release on December 16th, 2021!
We are in the final stretch of production and currently working on finishing the campaign, clearing the remaining bugs, polishing and balancing. For now, have a look at the new 4:30 gameplay trailer, which shows gamepla…
Читать и обсудить →Update notes 7.10.2021-8.10.2021
Balance: Changed the recipe for the air extract to 1*ElectronicComponents,1*ModernBuildingPart,1*RefinedBuildingPart,3*MachineParts. Balance: Koa trees can now be planted on normal volcanic soil. Balance: More vanadium f…
Читать и обсудить →Update notes 28.9.2021-6.10.2021
Audio: Certain sounds like when placing a building are always played now regardless of how many other sounds are there in the background. Audio: Changed the mixing behavior a bit so that the difference in levels from zo…
Читать и обсудить →Live Stream with Writing Bull
Hallo zusammen, heute ab 21:00 Uhr (CEST) bin ich bei Writing Bull im Stream. Schaut gerne vorbei :) (https://www.twitch.tv/…
Читать и обсудить →Update notes 16.9.-28.9.2021
Balance: In multi-biome maps, more of the enemy camps now demand goods from lower tiers. Balance: Made huge maps a bit bigger. Balance: Made need tier increase a bit slower. Also switched the order around a bit. Balance:…
Читать и обсудить →Update notes 13.9.-15.9.2021
Balance: Added 4 starting colonists to the all-the-biomes scenario. Balance: Colonists now gain experience in construction and pasture work 4x faster. Mining exp is increased by 2x. Balance: CopperBlank now only needs 1 …
Читать и обсудить →Update notes 7.9.-11.9.2021
Balance: Geodes now contain more ores. Balance: Increased the amount of ores in mountains. Balance: Increased the colonist limit in the later campaign. Balance: Increased the time it takes for needs to advance by 50%. B…
Читать и обсудить →Update notes 31.8.-5.9.2021
Balance/Gameplay: Auto-farms and auto-groves now require energy to function. Balance: Copper coils now require only one copper block. Balance: Reduced the energy value of all fuels. Also increased the time it takes a pow…
Читать и обсудить →Update notes 18.8.-30.8.2021
Balance: All quarries are now tier 3 and can be built as soon as steel beams are available. Balance: Clay patches in mountains now also appear in higher tier biomes. They are less frequent than the other veins but you sh…
Читать и обсудить →Progress Report #15
Welcome to the latest Kubi progress report! In this episode: 1) Top 10 new Kubi features 1.1) Progress on campaign 1.2) Mid-game balancing and gold exporting 1.3) Building without unloading 1.4) Integrating boat &…
Читать и обсудить →Updates Notes 9.8.-18.8.2021
Balance: Expanded/rebalanced the goods that can be requested by enemy camps. Balance: Fruit trees now give way more fruit and less wood. Balance: Goods requested by enemy camps are now always one tier below the terrain …
Читать и обсудить →Updates until 1.8.2021
Balance: Electric components and water extract now require oil. Balance: In the claim territory-objective you now only need 80% of the tiles. (before 90%) Balance: Made drones a bit slower. Balance: You now need MinedCa…
Читать и обсудить →Cumulative Update 12.7.2021
Balance: Harvesting lotus now gives you flowers. Balance: Increased the prices for gold blocks. Crafting and exporting them is now a good source of income. Balance: Increased the saturation Kubis get from eating/drinking…
Читать и обсудить →