Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Cumulative Update 12.7.2021

  • Balance: Harvesting lotus now gives you flowers.
  • Balance: Increased the prices for gold blocks. Crafting and exporting them is now a good source of income.
  • Balance: Increased the saturation Kubis get from eating/drinking processed food.
  • Balance: Reduced growing time for desert crops & trees.
  • Balance: Reduced spawn frequency for small/tiny maps by 20%.
  • Content/UI: Made a new UI theme!
  • Content: Added a number of new icons.
  • Content: Added enemies for tier 4.
  • Fixed: Construction jobs no longer show a warning when an ingredient can be fetched from the boat.
  • Fixed: Fixed UI for selected combat robots.
  • Fixed: Fixed some UI issues for charging buildings.
  • Fixed: Inactive text not visible with new UI.
  • Fixed: Input/Output arrows when building auto workshops pointing in the wrong direction in some cases.
  • Fixed: Numerous smaller issues and improvements.
  • Fixed: Objective panel size not updating when group is completed or victory message shown.
  • Fixed: Removed type filter UI on shipping ports.
  • Fixed: Removed victory message when playing a bonus mission.
  • Gameplay: Animals no longer count towards the colonist limit. You can take as many as you like on your boat.
  • Gameplay: Buildings that are buildable using the items on your ship are now automatically unlocked.
  • Gameplay: Colonists will now take items from the ship for construction when required.
  • Gameplay: Hoppers can now also be placed in a depot under construction.
  • Gameplay: Mission objectives of type "own" now count the cargo on your ship as well.
  • Gameplay: The trade caravan no longer spawns on every map. When it does, it comes with a small 3x3 depot in which the received goods are stored. (Until you run out of space).
  • Gameplay: When expanding your territory, the game now guesses the color for the new area (instead of just defaulting to red).
  • Gameplay: When laying consecutive conveyor belts, the following belts now start on the tile where the last belt ended (and not on the tile after that).
  • Gameplay: YOu can now upgrade buildings using materials from the boat.
  • Misc: Removed SteelBlock objective from bonus mission.
  • Misc: Removed several old assets that were deprecated in 04/21 or earlier.
  • Misc: Removed the "Unload tier x resources" recommendations. Now that colonists can just take building materials from the ship, they are not as needed any more.
  • Misc: The game no longer auto-saves on tutorial maps.
  • Performance: Combined the materials for several things, might improve GPU performance.
  • UI: A number of smaller UI improvements and fixes.
  • UI: Added a warning to automatic workshops which don't have all required inputs connected.
  • UI: Changed the message panel to have one background panel.
  • UI: Changed the objective panel to have one unified background panel.
  • UI: Clicking on a colonist limit objective now takes you to the colonist management screen where you can fix it.
  • UI: Fixed UI when selecting zones.
  • UI: Improved the look of the inventory panel. Cargo on the ship is now always included in the number.
  • UI: Made the UI info panels much more uniform and changed their general look.
  • UI: Made the tooltips one-column and tweaked their content.
  • UI: Redesigned the look of the buttons.
  • UI: Removed the "disable building" panel from buildings that also have a selectable priority (which can be set to pause).
  • UI: Removed the import/export buttons from the shipping port UI and made it more compact. Linking import/export stockpiles is now enough and you don't get a warning any more.
  • UI: Some panels are now hidden while a building is under construction.
  • UI: The "show all types" button is now right of the filter text field.
  • UI: The conveyor mode button is now integrated with the type filter panel.
  • UI: The idle colonist tooltip now shows how many colonists are active/idle in each zone.
  • UI: The place hopper panel is now also shown when selecting a depot under construction.
  • UI: Unified the look and feel of icon/text buttons.
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения