Public Test Realm Launch
**Launch of the Public Test Realm
**
Greetings, Nomads,
As we approach the end of Season 6 Chapter 1, we will be opening up a new Public Test Realm (PTR) to test out the many changes and fixes implemented for Season 2. With this we’re hoping to find (with your help) any exploits, bugs, and/or crashes that might result in the fixes we’ve made for existing issues corrected in this first chapter. You’ll also find a whole slew of new balance changes and tweaks as well.
PTR will launch today at 2 PM EST and have 10x XP and 5x gathering/harvesting.
EU and NA-West servers will be available.
Full changelog is below.
We'll have more information regarding the release of Chapter 2 soon, but a lot depends on the stability of the PTR. However, the goal is to stay as close to the 8 week drumbeat as possible. If we delay beyond that, it will be days/weeks, not months/years.
How to Join the PTR
To join is pretty straightforward.
Right-click on Last Oasis on Steam
Then Click on Properties
And finally enter the beta code **NABTbnQT9AEUzhK **into the "Private Versions" box at the bottom.
Additionally, in Discord we have a separate category in discord with feedback channels, a changelog, and the instructions pinned there as well.
We will see you in the wastes!
Changelog 45277
General Fixes & Stability
-
Fixed a large number of crashes
-
Multiple performance optimizations
-
Fixed asteroid location not replicating properly
-
Fixed player teleport not working in Shaman Pit
-
Fixed proxy and cobra issues when switching from unmovable to movable
-
Fixed AC windmills disconnect/opening logic under low harpoon tension
-
Fixed mobs aggroing players inside bases or when not visible
-
Fixed multiple UX issues with claiming system timers and display
-
Fixed “SuperLongItemName” for MTX masks
-
Fixed basket scale
-
Fixed ceramic crafting yields
-
Fixed armor values for Fiber Gloves, Rupu Fiber Gloves, and Triple Stitch Boots
-
Fixed having two rawbone mauls
-
Fixed fast grappling hook rope being too stretchy
-
Fixed grappling projectiles
-
Fixed Firefly respawn interactable
-
Fixed module machines not spawning on volcanyon/volcano maps
-
Fixed missing flotillan walker part schematics
-
Fixed module fabricator walker collisions
-
Fixed heavy legs mesh collisions
-
Fixed Falco mesh and player collisions
-
Fixed edge weapon collisions
-
Fixed ballista spider player being unhittable
-
Fixed slingshot damage cooldown
-
Fixed target info widget not upgrading correctly when switching targets
Performance & World Changes
-
Replaced volcano lava pools with default lava plane for improved performance
-
Despawn obsidian from eruptions properly
-
Set all AC POIs to spawn via POISpawnComponent instead of static placement
-
Adjusted AC basket and POI spawn locations
-
Added no-build areas around AC windmills and module fabricator POIs
-
Totem of Power POI now has a no-build radius
Resources & Gathering
-
Reduced respawn time of iron ore and nibiran to 30m–2h
-
Iron ore and nibiran can no longer be destroyed by ramming
-
Increased iron ore and nibiran node HP from 500 to 2000
-
Moved clay from T2 to T3 asteroid
-
Removed clay from firestone axe recipe
-
Reduced animal fat and hide drops from nurr and lazaward by 50%
-
Added Rupu Gel as burnable campfire ingredient and increased Wooden Slab burn time
-
Adjusted cradle module drop rates
-
Nerfed Ancient Tower loot
Crafting & Progression
-
Disabled mountable nurr crafting
-
Disabled crafting quality mountable nurr
-
Set all MTX customizations to require flots instead of materials
-
Implemented checkboxes to allow containers as sources for remote crafting
-
Removed tar and reinforced gear from silur cost
-
Swapped ceramic and chitin tool tiers
-
Moved lava weapons to crafting bench
-
Moved iron tools to lathe
-
Moved all nibiran recipes to smithing
-
Moved purification station to level 15
-
Reduced salt crafting XP from 100 to 1
-
Reduced leveling flots requirement to 3000
-
Disabled requirement for walker part schematics when placing CS on walkers
-
Hide packing station from tech tree
-
Added “Track Containers” to the wiki for locating stored items
Walkers, Vehicles & Modules
-
Fixed quarry functionality and rebalanced output
-
Reworked packing time modules for Balang and Silur
-
Enabled walker modules on Balang and Silur
-
Made gunpod packable and added missing darts to gunpod and stingers
-
Added APT to T1 proxy rig
-
Increased APT range and reduced level requirement to 10
-
Set proxy timer to 48h
-
Added 30s to walker cooldown when leg/wing is destroyed
-
Added 1 minute cooldown for replacing destroyed wings/legs, HP scales with remaining hull (100–50%)
-
Fixed walker durability incorrectly boosting attached structure HP
-
Reduced asteroid walker impulse by 10x
-
Smoothed Falco acceleration and reduced low-FPS twitching
-
Adjusted Hornet, Falco, and Buffalo handling and collisions and rig balance
-
Reduced previous Hornet turning speed nerf (partial revert)
-
Balance pass on Tobo rig, improved deck collision and placement
-
Added current rig name to building UI when building on walkers
Combat & Weapons
-
Disabled grappling throwing nets
-
Grapple rebalance
-
Reduced grapple quality scaling from 20% to 2% per tier
-
Disabled explosion damage against heavily damaged walkers
-
Firebolts:
-
AoE damage increased from 1 to 20
-
Damage multiplier set to 5x
-
-
Reduced gunpod ballista fire rate to match standard ballista
-
Set catapult armor to medium
-
Increased Automaton mass to 500
-
Increased worm damage to medium and hard targets
-
Set rupu rocks to damage soft and medium structures
-
Reduced Gogo and Lazaward attack impact by 50%
Structures & Building
-
Reworked structure decay to 2–4% of max HP instead of flat damage
-
Set DecayGracePeriod to 15 minutes
-
Increased minimum build distance between owned structures from 1m to 10m
-
Set sand structures HP from 500 to 200
-
Set sand base armor to reinforced
-
Set T1 maintenance chest HP to 500, T2 to 3000
-
Set armor types:
-
T1: soft
-
T2/T3: medium
-
-
Allowed building inside structures even if enemy walker/base is nearby (needs validation)
-
Set poaching hut radius to 200m and limited proximity to other huts
Creatures & AI
-
Fixed Koa aggro targets and range, reduced collision forces
-
Reduced Papak roaming radius (500m → 300m) and vision (300m → 250m)
-
Reduced rupu sling maintenance factor and increased activation time to 10m
-
Fixed rupu slings attempting to shoot through wings
Items & Equipment
-
Allowed redwood and lightwood as lamp fuel
-
Boosted obsidian container stack size by 3x
-
Fixed camelop liquid container and stack size upgrades
-
Fixed door flag MTX
-
Reduced fireproof module effectiveness to 35%
-
Reduced Hauler Overcarrier capacity by 50% (20 per level instead of 40)
Map, Events & POIs
-
Reset Totem of Power despawn timer when actively contested
-
Fixed Shaman Pit progression (each stage now completes once)
-
Adjusted Shaman Pit and Laza Horde issues
-
Set asteroid shockwave to only damage players
Quality & Systems
-
Reworked quality system (hybrid of new and old)
-
Adjusted quality armor scaling for non-linear flat/% reduction
-
Fixed quality and modules not properly affecting HP
Misc
-
Removed level 15 restriction on “Give Up” when knocked
-
Moved regional prime times (EU, NAE, SA) later
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.