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Public Test Realm Launch

**Launch of the Public Test Realm

**

Greetings, Nomads,

As we approach the end of Season 6 Chapter 1, we will be opening up a new Public Test Realm (PTR) to test out the many changes and fixes implemented for Season 2. With this we’re hoping to find (with your help) any exploits, bugs, and/or crashes that might result in the fixes we’ve made for existing issues corrected in this first chapter. You’ll also find a whole slew of new balance changes and tweaks as well.

PTR will launch today at 2 PM EST and have 10x XP and 5x gathering/harvesting.

EU and NA-West servers will be available.

Full changelog is below.

We'll have more information regarding the release of Chapter 2 soon, but a lot depends on the stability of the PTR. However, the goal is to stay as close to the 8 week drumbeat as possible. If we delay beyond that, it will be days/weeks, not months/years.

How to Join the PTR

To join is pretty straightforward.

Right-click on Last Oasis on Steam

1 / 1 · 100%

Then Click on Properties

1 / 1 · 100%

And finally enter the beta code **NABTbnQT9AEUzhK **into the "Private Versions" box at the bottom.

1 / 1 · 100%

Additionally, in Discord we have a separate category in discord with feedback channels, a changelog, and the instructions pinned there as well.

We will see you in the wastes!

Changelog 45277

General Fixes & Stability

  • Fixed a large number of crashes

  • Multiple performance optimizations

  • Fixed asteroid location not replicating properly

  • Fixed player teleport not working in Shaman Pit

  • Fixed proxy and cobra issues when switching from unmovable to movable

  • Fixed AC windmills disconnect/opening logic under low harpoon tension

  • Fixed mobs aggroing players inside bases or when not visible

  • Fixed multiple UX issues with claiming system timers and display

  • Fixed “SuperLongItemName” for MTX masks

  • Fixed basket scale

  • Fixed ceramic crafting yields

  • Fixed armor values for Fiber Gloves, Rupu Fiber Gloves, and Triple Stitch Boots

  • Fixed having two rawbone mauls

  • Fixed fast grappling hook rope being too stretchy

  • Fixed grappling projectiles

  • Fixed Firefly respawn interactable

  • Fixed module machines not spawning on volcanyon/volcano maps

  • Fixed missing flotillan walker part schematics

  • Fixed module fabricator walker collisions

  • Fixed heavy legs mesh collisions

  • Fixed Falco mesh and player collisions

  • Fixed edge weapon collisions

  • Fixed ballista spider player being unhittable

  • Fixed slingshot damage cooldown

  • Fixed target info widget not upgrading correctly when switching targets


Performance & World Changes

  • Replaced volcano lava pools with default lava plane for improved performance

  • Despawn obsidian from eruptions properly

  • Set all AC POIs to spawn via POISpawnComponent instead of static placement

  • Adjusted AC basket and POI spawn locations

  • Added no-build areas around AC windmills and module fabricator POIs

  • Totem of Power POI now has a no-build radius


Resources & Gathering

  • Reduced respawn time of iron ore and nibiran to 30m–2h

  • Iron ore and nibiran can no longer be destroyed by ramming

  • Increased iron ore and nibiran node HP from 500 to 2000

  • Moved clay from T2 to T3 asteroid

  • Removed clay from firestone axe recipe

  • Reduced animal fat and hide drops from nurr and lazaward by 50%

  • Added Rupu Gel as burnable campfire ingredient and increased Wooden Slab burn time

  • Adjusted cradle module drop rates

  • Nerfed Ancient Tower loot


Crafting & Progression

  • Disabled mountable nurr crafting

  • Disabled crafting quality mountable nurr

  • Set all MTX customizations to require flots instead of materials

  • Implemented checkboxes to allow containers as sources for remote crafting

  • Removed tar and reinforced gear from silur cost

  • Swapped ceramic and chitin tool tiers

  • Moved lava weapons to crafting bench

  • Moved iron tools to lathe

  • Moved all nibiran recipes to smithing

  • Moved purification station to level 15

  • Reduced salt crafting XP from 100 to 1

  • Reduced leveling flots requirement to 3000

  • Disabled requirement for walker part schematics when placing CS on walkers

  • Hide packing station from tech tree

  • Added “Track Containers” to the wiki for locating stored items


Walkers, Vehicles & Modules

  • Fixed quarry functionality and rebalanced output

  • Reworked packing time modules for Balang and Silur

  • Enabled walker modules on Balang and Silur

  • Made gunpod packable and added missing darts to gunpod and stingers

  • Added APT to T1 proxy rig

  • Increased APT range and reduced level requirement to 10

  • Set proxy timer to 48h

  • Added 30s to walker cooldown when leg/wing is destroyed

  • Added 1 minute cooldown for replacing destroyed wings/legs, HP scales with remaining hull (100–50%)

  • Fixed walker durability incorrectly boosting attached structure HP

  • Reduced asteroid walker impulse by 10x

  • Smoothed Falco acceleration and reduced low-FPS twitching

  • Adjusted Hornet, Falco, and Buffalo handling and collisions and rig balance

  • Reduced previous Hornet turning speed nerf (partial revert)

  • Balance pass on Tobo rig, improved deck collision and placement

  • Added current rig name to building UI when building on walkers


Combat & Weapons

  • Disabled grappling throwing nets

  • Grapple rebalance

  • Reduced grapple quality scaling from 20% to 2% per tier

  • Disabled explosion damage against heavily damaged walkers

  • Firebolts:

    • AoE damage increased from 1 to 20

    • Damage multiplier set to 5x

  • Reduced gunpod ballista fire rate to match standard ballista

  • Set catapult armor to medium

  • Increased Automaton mass to 500

  • Increased worm damage to medium and hard targets

  • Set rupu rocks to damage soft and medium structures

  • Reduced Gogo and Lazaward attack impact by 50%


Structures & Building

  • Reworked structure decay to 2–4% of max HP instead of flat damage

  • Set DecayGracePeriod to 15 minutes

  • Increased minimum build distance between owned structures from 1m to 10m

  • Set sand structures HP from 500 to 200

  • Set sand base armor to reinforced

  • Set T1 maintenance chest HP to 500, T2 to 3000

  • Set armor types:

    • T1: soft

    • T2/T3: medium

  • Allowed building inside structures even if enemy walker/base is nearby (needs validation)

  • Set poaching hut radius to 200m and limited proximity to other huts


Creatures & AI

  • Fixed Koa aggro targets and range, reduced collision forces

  • Reduced Papak roaming radius (500m → 300m) and vision (300m → 250m)

  • Reduced rupu sling maintenance factor and increased activation time to 10m

  • Fixed rupu slings attempting to shoot through wings


Items & Equipment

  • Allowed redwood and lightwood as lamp fuel

  • Boosted obsidian container stack size by 3x

  • Fixed camelop liquid container and stack size upgrades

  • Fixed door flag MTX

  • Reduced fireproof module effectiveness to 35%

  • Reduced Hauler Overcarrier capacity by 50% (20 per level instead of 40)


Map, Events & POIs

  • Reset Totem of Power despawn timer when actively contested

  • Fixed Shaman Pit progression (each stage now completes once)

  • Adjusted Shaman Pit and Laza Horde issues

  • Set asteroid shockwave to only damage players


Quality & Systems

  • Reworked quality system (hybrid of new and old)

  • Adjusted quality armor scaling for non-linear flat/% reduction

  • Fixed quality and modules not properly affecting HP


Misc

  • Removed level 15 restriction on “Give Up” when knocked

  • Moved regional prime times (EU, NAE, SA) later

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