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Season 6 - Chapter 2!

Greetings, Nomads,

First, we want to thank everyone for playing in Chapter 1 and those of you who participated in the Public Test Realm. The public test realm worked very well in finding some critical issues and getting feedback and we're excited to continue that effort as we go forward in chapters.

Chapter 2 will be releasing on **May 8th, at 10am EST! **This will include a full wipe and restart. We have decided to run a short survey to inform the map schedule and pacing. Please complete the survey to help us decide the Chapter schedule.

https://forms.gle/gwFgxpxJS515Z64z5

We’ve been listening closely to all your feedback and made a lot of strides in development across the board with some especially useful QOL improvements. We’re hoping with all the work we’ve done, many of the previous issues, bugs and glitches brought up in Chapter 1 have been addressed. Full changelog is below.

So far, your feedback has been invaluable in helping our small team progress. If you want to check out any of the changes early, the Public Test Realm (PTR) is still available until the 8th.

**Patch Notes

**

Gameplay & Balance

  • Set Poaching Hut radius to 200m and limited proximity placement between huts

  • Reduced Rupu turret MF to 10 and increased activation timer to 10 minutes

  • Reduced Gunpod Ballista firing rate to match standard Ballista

  • Rebalanced T3 walker rigs

  • Balance pass on Tobo rig:

    • Slightly widened deck collision for easier edge placement

    • Increased no-build areas in the rear

  • Nerfed Ancient Tower loot (reduced iron gear and T4 rigs)

  • Reduced flots from leveling (31,250 → 3,000)

  • Reduced animal fat and hide drops from Nurr by 50%

  • Reduced low-tier bolt damage vs high-tier armor and applied 25% global damage nerf

  • Increased worm damage vs medium and hard armor

  • Set Fireproof module max protection to 65% (from 90%, previously over-nerfed to 35%)

  • Increased capital walker leg HP

  • Adjusted Buffalo (slightly less carry weight) and Hornet (slightly more carry weight)

  • Set catapult armor type to Medium

  • Set automaton weight to 500

  • Set Maintenance Box armor type to Soft

  • Increased Camelop storage volume


Walkers & Vehicles

  • Fixed Falco acceleration/deceleration issues and improved low-FPS twitching

  • Reworked Hornet walker movement

  • Fixed Proxy and Cobra walkers physics issues when switching states

  • Reduced Max Walker Combat Timer cooldown (15 → 10 minutes)

  • Set Proxy claim duration to 48h (was 24h)

  • Enabled modules on Balang and Silur walkers

  • Balang/Silur core minimum unpack time to 30s.

  • Made Gunpod and Toolpod packable

  • Added Large module slot to Stiletto T3 rig

  • Added APT slot to Proxy T1 rig

  • Increased Rokker rotation rate and adjusted camera

  • Adjusted walker crew sizes:

    • Dinghy: 4

    • Mollusk: 3

    • Tobo: 5


Building & Placement

  • Allowed building inside bases even when enemies are nearby

  • Added no-build zones around:

    • AC Windmills

    • Module Fabricator POI

  • Improved Tobo rig placement usability

  • Fixed chair collisions to prevent clipping into walkers

  • Fixed walker part construction requiring schematics (no longer required to place site)

  • Added proper collisions to Module Fabricator

  • Regenerated heavy legs collision meshes


World & POIs

  • Converted Ancient City POIs to dynamic spawning

  • Added more spawn locations for AC Windmills

  • Fixed AC windmills showing the incorrect HP when repairing and adjusted placement height

  • Removed fake loot bag mesh from Nurr Lair camps

  • Added eruption check for obsidian volcanoes to prevent duplicate splinters

  • Set obsidian splinter lifetime to 1 hour

  • Set asteroid spawn interval (event maps) to ~30 minutes

  • Reduced asteroid walker impulse by 10x

  • Set asteroid shockwave to damage players only


AI & Combat

  • Added visibility line trace for mob aggro checks

  • Fixed Koa aggro targeting and reduced collision forces

  • Set Rupu rocks to damage soft and medium structures

  • Fixed Rupu turrets shooting wings incorrectly when player is behind

  • Reduced GoGo and Lazaward impact force by 50%


Crafting, Resources & Economy

  • Fixed Quarry and rebalanced foliage interaction:

    • Duration: 5–15 minutes

    • Yield significantly increased (~2× T25 pickaxe)

  • Reduced iron/nibirian respawn time (30m–2h), increased HP (500 → 2000), and made them immune to ramming

  • Allowed pulling from containers when crafting in inventory

  • Enabled item stacking across all containers

  • Increased obsidian container stack size by 3×

  • Allowed redwood and lightwood as lamp fuel

  • Added cotton to lava weapon recipes

  • Adjusted Nomad/tutorial progression and costs

  • Removed unlock requirements for cooked corn and apple kambaro


Quality of Life

  • Implemented container tracking in wiki (locates items in nearby chests)

  • Closing game menu when opening wiki to avoid double back/exit

  • Removed level 15 restriction for “Give Up” HUD info

  • Fixed target info widget update issues

  • Increased clarity and usability of several UI interactions


Quality Rework

  • Converted quality values from int → float

  • Allowed merging without flooring

  • Reduced upgrade cost based on fractional difference

  • Added quality progress bars to item icons


Performance & Optimization

  • Optimized NetCullDistance and LODs for placeables

  • Optimized Lava Lakes

  • Added missing LODs for skeletal meshes

  • Reduced network bandwidth usage

  • Prevented server lag from duplicate volcano splinters


Bug Fixes

  • Fixed furnaces crashing clients while cooking

  • Fixed buffalo and hornet upgrade materials

  • Fixed missing Flotillan walker schematics

  • Fixed Falco collision for better edge climbing

  • Fixed AC Windmills interaction (harpoon tension requirement)

  • Fixed scattershot MTX skins being inverted

  • Fixed fall damage perk

  • Fixed damage armor resetting after packing/unpacking walkers

  • Fixed Firefly respawn interaction

  • Fixed packing station tech tree visibility

  • Fixed grappling interactions via projectile tagging


MTX & Customization

  • Set all MTX customizations to require flots instead of materials

  • Fully implemented door flag MTX system


Systems & Mechanics

  • Added custom walker part rebuild system:

    • 3-minute cooldown per part

    • HP restored based on hull (50%–100%)

    • Disabled if hull ≤ 50%

  • Added ForbidGrappling tag to projectile actors

  • Disabled crafting Mountable Nurr of all types.

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