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New Build Update (Test Branch) – v0.7.0.20b

*This update is available on the coop_test_branch.

New Patch Update : 0.7.0.20b

Hello everyone,

This is a quick recap of the overall systems — you can check out the full progress update video here:👇

And here’s the latest patch update for the "coop_test_branch" (v0.7.0.20b). Details below 👇

Bug Fixes

  • Fixed: Movable generator not saving its location.

  • Fixed: Unable to fill water buckets from lakes.

  • Fixed: Entering/exiting vehicles (abandoned/undriveable) could cause player damage.

  • Fixed: Unable to reopen vehicle storage after closing the loot UI in undriveable cars.

  • Fixed: Vehicle key hint UI not showing (interaction prompts like “Press F to exit”).

  • Fixed: Buildable items, buildings (from construction craft menu) sharing HP values, causing incorrect durability (e.g. towers breaking in one hit). (HP balance will be adjusted in a future balance pass before release.)

  • Fixed: Holding Shift to slide down ladders not working.

  • Fixed: Character not unequipping items when they break or are destroyed.

  • Fixed: Infected movement issues when burning or returning to their original position after losing target.

  • Fixed: Footstep sounds still playing after entering/driving a vehicle.

  • Fixed: Infected damaging each other (they can no longer deal damage to one another).

  • Fixed: Some popup messages displaying incorrect text.

Features

  • TPS Animations: Colt, Flamethrower, G17, Machete, AK, and M4 are now fully implemented and working properly.

  • Implemented Item: Fridge is now available. If a craftable generator is placed nearby, electrical appliances will work normally. However, if the appliance is inside a building, shelter or residential area that already uses a built-in generator power zone, it will always prioritize power from that yellow generator first. (The White House fridge is now interactable and functional.)

  • Added New Craftable Item: Smoker. *(The texture for smoked meat is still in development. For now, regular meat texture is being used as a placeholder.)

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  • Implemented System: Two-hand function (Shield) is now available.
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  • Implemented: Fish Livewell for storing fish after catching them. The menu has been moved to the left side of the Inventory UI. (For now, fish can only be added via the Dev UI. The fishing system is currently being reworked and will be available in the next main patch.)
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Map, Environment

  • Bandit Camp near Camp Carol is now implemented and available.

  • Zone 0 – Small Town Progress Update: All exterior work is now complete. Interior, loot, and interactable items/objects will be added in the next main patch. (For now, only abandoned vehicles are lootable.)

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