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New Build Update (Test Branch) – v0.7.0.21b

*This update is available on the coop_test_branch.

New Patch Update : 0.7.0.21b

Hello everyone,

Here’s the latest patch update for the "coop_test_branch" (v0.7.0.21b). Details below 👇

Bug Fixes

  • Fixed: Pineapple planting bug (would grow into a potato).

  • Fixed: Crash when placing wall-attached items into carts or pickup truck beds.

  • Fixed: Craftable generator attaching itself to carts or pickup trucks even when not placed in them.

  • Fixed: FDateTime crash (Invalid Date values error).

  • Fixed: Survivors rescued from the car crash event reappearing.

  • Fixed: Footstep sounds playing while driving a vehicle.

  • Fixed: Unable to load deer into the back of a truck.

  • Fixed: Unable to load infected corpses into carts or pickup truck beds.

  • Fixed: Save game issues related to windows and doors when starting a new game.

  • Fixed: Player ID not saving properly when creating a new save.

  • Fixed: Workbench allowing crafting of locked items without required upgrades.

Features & Additions

  • Fishing System is now implemented and available.

Rod customization has been revamped - you can now "right-click the fishing rod → Modify" to access the customization menu.

This new system allows for more rod variations and better support for new fish types in the future.

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  • ATV / Quadbike is now implemented and available. ATVs have been placed in various locations. For testing, you’ll need to spawn ATV wheels via the Dev UI first.

You may also notice a “Repair” option on the ATV — this is part of a system planned for a future update. The repair system will be expanded to multiple items in the game, where some objects may need to be repaired before use.

For now, the system is not fully implemented, so you don’t need to repair the ATV yet — just install the wheels and add fuel to use it.

** (Third-person riding animations/models will be added in a future update.)

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  • New Storage Item Added: **Lumber Rack

**

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  • Fire & Smoke FX Optimization: Updated fire and smoke effects with a new system that offers better performance and more realistic visuals.
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  • **New Decoration Items Added:

**

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Environment

  • Small Town Progress: Interior props are now about 90% complete, and lootable/interactable interiors are around 60% complete.
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Work in Progress

  • Underground Secret Bunker System: I’m currently working on a new building system that lets you create underground bunkers. It works similarly to the dynamic hatch system — you’ll be able to build a base underground and expand it horizontally.

Living underground comes with a trade-off though. Since you’re cut off from what’s happening above, you won’t always know what’s waiting for you when you come back up. Sometimes it might be quiet… sometimes not

There are also some limitations to living underground - for example, certain crops won’t be able to grow down there.

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