Новости Lossless Scaling
Объявления разработчиков, обновления и обсуждения.
Performance Mode Hotfix
Resolved a critical bug that impacted quality in LSFG 3.1 Performance mode. Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo. Added Macedonian localization. Big th…
Читать и обсудить →LSFG 3.1
This update introduces significant architectural improvements, with a focus on image quality and performance gains. Quality Improvements Enhanced overall image quality within a specific timestamp range, with the most n…
Читать и обсудить →Adaptive Frame Generation
AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing tha…
Читать и обсудить →LSFG 3
Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Better quality: Reduced flickering and…
Читать и обсудить →Announcing LSFG 3
We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Thank you for being pa…
Читать и обсудить →Resolution Scale, SGSR v1, and Windows 11 24H2 Compatibility
Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when playing at 1440p, settin…
Читать и обсудить →X4 Frame Generation & G-Sync Support
LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and a…
Читать и обсудить →Quality fixes
Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR. Added Por…
Читать и обсудить →Framepacing and LSFG updates
This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused b…
Читать и обсудить →X3 Frame Generation
Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time…
Читать и обсудить →Introducing LSFG 2.0
Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS a…
Читать и обсудить →General improvements and bug fixes
Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates. Changes to DXGI capture that may improve frame rate stability and address possible other issues. Read the full …
Читать и обсудить →LSFG 1.1 – New UI detection model
Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection. Read the full changelog here.…
Читать и обсудить →New frame capture API
New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experienc…
Читать и обсудить →Introducing Frame Generation - LSFG
Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can…
Читать и обсудить →Introducing a new scaling type - LS1
Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases.…
Читать и обсудить →Stand with Ukraine!
Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely. You can support Ukraine, all income from sales of this program during the war will be direc…
Читать и обсудить →2.0 released!
What's new: UI: Completely new UI with themes support; Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let …
Читать и обсудить →1.6.0 released - NVIDIA Image Scaling is here!
Added another great upscaler - NIS (NVIDIA Image Scaling). Notes: The sharpness setting is unified for both FSR and NIS in the range [0–1.0], where 1.0 is the maximum sharpness. Have fun!…
Читать и обсудить →1.5.7 Released
This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the …
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