Новости Evospace
Объявления разработчиков, обновления и обсуждения.
Evospace 0.22.0 Stable
This update is already available on the Stable branch, with 0.21.1 Stable 5 full release coming within a couple days. This update focuses on internal systems: the…
Читать и обсудить →Evospace 0.21.0 patch 1
Lighting modes have been improved: the regular flashlight and both night vision modes. A flashlight is now available right from the start of the game. Toggle it with the `L` key. Equipment logic has been fixed: an item …
Читать и обсудить →Evospace 0.21.0
⚙️ Customizable block appearance and decorative variants Added designable blocks — a customizable design system that replaces the old variants for stairs…
Читать и обсудить →0.20.0 patch 2
Splitter replace fix Another screen resolution technique Screen resolution validation Tips & Tricks item description More clear early game tip Loader block GUI Pumpjack progress text fix Fertility regeneration buf…
Читать и обсудить →0.20.0 patch 1
Mac launch fix Mouse inversion Minor sector optimization Shader compilation optimization Pumpjack draggable fluid fix Bigger conveyor widget Map centering on player Map icon culling Deferred map initializ…
Читать и обсудить →0.20.0 hotfix 1
Loader animation fix Loader speed fix Mouse sensitivity setting Map window settings storage Map window ore labels Map window fluid percent Teleport bug fix Map options localization fix…
Читать и обсудить →Evospace 0.20.0
This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map generation and recipes. This is not…
Читать и обсудить →Indev cable system feedback
Please share your impressions of the new cable system, especially if you've used it together with transformers. I've received some complaints that it's not well tho…
Читать и обсудить →Evospace 0.20 indev
Under the Hood of a New Era This update lays the groundwork for a new era in Evospace. We're reworking fundamental mechanics—from energy and research to map ge…
Читать и обсудить →Evospace 0.20 development news
Improving Recipes Recipes had several forms, but in general, they consisted of two inventories: an input and an output. For a recipe to be executed, the input inventory must first be consumed, followed by a wait period,…
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