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Network Matches and Bug Fixes

General

  • Network match response is now 2 ms faster
  • Melee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowed
  • Armageddon mode has been completely removed from the game

Bug Fixes

  • If the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading is complete
  • After a player's defeat, their units and buildings with high regeneration could fail to be destroyed over time
  • During reloading, a unit's body could turn toward its target in jerky movements
  • An ability triggered by firing could cause the game to close when attacking a target beyond the map boundary
  • After reconnecting, effects on units could be applied incorrectly, causing desynchronization
  • The game could rarely close when a newly spawned unit disappeared
  • A network match could be interrupted by a rare error while game data was being transferred
  • Backspace and arrow keys did not work in some text fields, and mouse selection could become stuck

Balance

  • Wheel lock now reduces musket reload time by 35% instead of by one second and applies to all firing modes, including firing at air targets
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