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Graphics, Movement and Performance

General

  • Vehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turns
  • Optimized pathfinding and target selection, the game’s most demanding algorithms
  • Solo players can now queue for team matches of any size; the option to search only for large matches remains available
  • Added notifications for battles outside the camera view, with minimap markers and announcer messages
  • Weapons now aim vertically to match the firing trajectory and wait until they are aligned before firing
  • Brought back the system that predicts the winning team
  • Unit descriptions now show piercing damage and the proportion of damage dealt to buildings
  • Wheeled vehicles now turn more realistically

Visuals

  • Added physics-based deaths for infantry, riders, animals and weapon crews, with bodies reacting to terrain and explosions according to their mass
  • Redesigned the settings window
  • Added individual controls for every graphics quality setting
  • Realism is now the default graphics style for new settings; Standard has been renamed Vivid
  • Reworked the range indicator to prioritize the main weapon
  • Improved textures for some vehicles, including the BM-13, and explosion craters
  • Brought birds back to the game
  • Added smoke effects for steamships
  • Added dust and water ripples from elephant footsteps
  • Added the Blocks healthbar
  • Improved the appearance of indicators above units

Bug Fixes

  • A target disappearing at the start of an attack could crash the game for all players
  • Choosing starting positions on maps with disconnected areas could cause the game to hang
  • The initial connection could get stuck retrying indefinitely
  • Attack and resource-gathering commands involving units that no longer existed could cause an error
  • Lobby events arriving while the interface was loading could crash the game
  • Fixed image-loading hangs and memory leaks involving textures, fonts and sounds
  • Typing in text fields could trigger hotkeys, and a focused text field could prevent a window from closing with its hotkey
  • Announcer messages could overlap or repeat too frequently; messages now play at least two seconds apart, with identical messages at least five seconds apart
  • Turrets with limited rotation could snap abruptly when turning
  • Building and research requirements could be displayed incorrectly
  • Fixed sound playback and seeking errors, including errors caused by damaged recordings
  • Music volume could change abruptly during fades or be applied incorrectly to stereo playback
  • Positional sound volume could reset after the audio device was recreated
  • Dropdown menus could leave a thin strip at the bottom
  • The text cursor and selection could be misaligned with the displayed text
  • Scrolling the rankings before they finished loading could cause an error
  • Fullscreen mode could hide fatal error messages
  • The launcher could incorrectly suggest running the game with administrator privileges

Balance

  • Buildings now receive 40% of piercing damage before armor is applied, replacing individual weapons’ building-damage modifiers
  • Vehicles now crush obstacles with their entire hull, including while reversing
  • Reverse speed is generally 50% of forward speed; the East Asian Warship, Steamboat, Tank destroyer and Steam barge reverse at 75%
  • Vehicles that could fire directly beneath themselves now have a minimum firing range of 20–30 instead of 0
  • Adjusted hull dimensions for 33 types of water units, as well as the Tank Maus, 2C and FCM F1
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