Patch Notes for V0.988 (Updated)
Here are the patches since the main update last week!
Enjoy time traveling!
- Post Main Update
p1
- Fixed arrow buttons in the trade menu not updating the offer list
p2
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Added ability to undress costume and head gear via simple click, no need to drag n drop
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Fixed a bug that would allow you to use vertical thrusters without hover conversion
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Fixed the drag timer in the plc ui inventory taking too long
-
Fixed interaction between box and glove box in car
p3
-
Fixed a wrong translation of the "weighing you down" line for the plc inventory
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Fixed the russian translation overlap in the save load system
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Fixed interacting with ride objects from the plc
p4
-
Fixed the world travel menu that broke after the trader bulk revamp
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Fixed offer lists with offers smaller than 4 displaying empty default buy buttons that do nothing
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Fixed the bug that would not allow you to load the other two auto saves
p5
-
Added a bit fluorescence to the plc labels, so they glow in the dark
-
Removed the inventory stash tootlip to avoid confusing new players who still need to get a grip of the older quick menu
-
Fixed Edward and company hovering above the elevator when first going down in DUUUTU,
-
and a couple more softlocks and issues with npc's getting stuck, falling into the lava during the sequence
-
Fixed the stats button in the russian translation from being empty
-
Fixed computers from existing during the 1950s at the mechanic place
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Fixed the player from having an invisible head in the plc inventory display
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Fixed being able to clip into st thomas school during time travel
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More fixes to the stash inventory interaction
p6
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Revamped the Aurora(Jupiter) texturing and added a way to climb back up in case you fell down the ship in the 90s
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Fixed travel options trader from displaying burger buttons
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Fixed potentially the falling through ground issue when switching into gamma timeline
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Fixed potentially the issue with money stats not being displayed in russian language
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Fixed wild west poncho clipping though player
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Fixed a bug that would not display the rent a room option at all, if you got no money
-
Fixed the inability to craft the weather core in act 3
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Fixed putting off hand item into box will break your animation
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Fixed soup and other drinkable objects from breaking the stash inventory upon interaction
p7
-
Fixed being able to get stuck by time traveling into the church
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Fixed the missing map marker to the pipe entry for act 3's kraken base
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Fixed the placing of the robots during the ai battle act 3, as the roads have been replaced, misplacing many of the npc's spawns
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Fixed the native at the end of act 2 from potentially floating mid air and the bad natives in 300bc
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Fixed campfire diappearing into thin air once ignited
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Fixed it so melee enemies won't get stun locked every time by melee attacks
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Fixed npc's fighting each other with swords, being locked in perpetual faint attacks
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Fixed second defeat in arena breaks cycle and you are stuck indefinitely
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Fixed being able to sell items indefinitely after the first round of selling
p8
-
Added a recipe to create high power caps
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Added the ability to exit the computer password prompt via escape key and exit chairs via interaction
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Added a couple dollars as reward from helping Westwood in Wild West Quest
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Slightly increased forward thrust in plane mode, so that non extra boosted cars fly well enough too
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Fixed some memory usage through more texture compression
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Fixed the floating citizen bug for most cases currently occurring
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Fixed mid arena fight leaving to menu and restarting a new game, loads into arena mode
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Fixed departure BC dates from looking bugged on the display
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Fixed right clicking on equipped costume will make it disappear
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Fixed a bug that would make it impossible to drag a costume out of its used slot
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Fixed departure time display of bc years and a fix to present year in bc time, not filling out empty digits by zero
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Fixed the car falling and activating the wings with all the momentum translating forwards
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Fixed the aurora from not having any recipes in its unlockable shelf
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Fixed a bug in which the guys from the dam meeting, noir quest, would consist even after traveling into the future
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Fixed being able to put yourself into inventory space if using a board or horse and pressing "I"
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Fixed it so the blinking enter date note scales with resolution
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Fixed the player from playing the falling animation when being knocked out
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Fixed the npc's sitting inside horses
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Fixed Gold Selling not giving you any money
-
Fixed the hillmen post quest books not being translated from english
(this happened when viewing those versions of the book before finishing the quest)
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