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Patch Notes for V0.992

Hello fellow time travelers!

Here are the patch notes for the past days since the last update.

Good luck on your time travel adventures!

-Erathor

p1

  • Fixed not being able to confirm changes at a Mechanic

  • Fixed the Mach3 B car with gull wing doors glitching out on older saves

p2

  • Fixed Moon Terrain having holes at the safe house

  • Fixed buying Moon Ranger to safe house spawns it without front wheels

  • Fixed the Crab Monster Boss not having any animations

  • put Animal AI and a couple other systems on tick rates

p3

  • Fixed the taxi pass from locking the time display on the taxi display even after removal

  • Fixed Westwood trying to walk into you when talking to him in 33 ad out where he is meditating

  • Fixed the safe house moon terrain having texture holes in the garage

  • Fixed item duplication in the safe house

p4

  • Fixed Edward not blinking

  • Fixed time display no longer working after a car switch in the safe house garage

  • Fixed some text being not readable on the garage display in non English translations

  • Fixed getting the Moon Ranger stuck when switching to it in the garage

  • Nerfed the radiation exposure on the moon by half

  • Put a couple more systems on a tick rate for a slight performance increase as well as other improvements in item related CPU impact

p5

  • Fixed some sluggish Object Loading for mods by preventing some redundant file reading

  • Fixed UI from popping up during the intro sequence and the block up tag not being applied if hotkeys are disabled in the options menu

  • Fixed some typos in Edward's dialogue in The Last Stage & before embarking on the last quest from the Safe House

p6

  • Fixed the broken texturing for some of the 80s houses in Milton Estates, due to badly configured batch setups

  • Fixed the money glitch, after selling a car to the car trader you can gain money from the mechanic infinitely

  • Fixed the weapon rack not allowing removal of items

  • Fixed safe house garage content from doubling when using the dimension gate

  • Fixed some garage holes in the barrow downs level and fixed the grassy exit tunnel not being covered in snow during winter

  • Fixed a soft lock bug which would kill you upon reentry in the last stage quest after the time travel chase, due to meeting your past self

  • Fixed the time chip from sticking out the windshield

  • Fixed Citizen not reacting to futuristic stuff in the past

p7

  • Added auto save check point after doing the first jump in the tutorial

  • Edited the ramp to the barracks in cape dun to have more head space above

  • Changed the skip button in the end sequence to skip to the last scene instead of ending it outright

  • Moved the glaciers to end at around 2300bc

  • Fixed NG+ freezing in the prologue section

  • Fixed bots thrusters not aligning with the rest of the body

  • Fixed 2050s & 2300s police car having hovering police siren lights

  • Fixed Edward trying to walk into you when talking to him in the end of the last stage quest after unveiling the Mach 3

  • Fixed old Paul Clearmans texturing in the end sequence

  • Fixed it so far off NPC's start off with animations disabled, since their update rate is slower due to being far away

  • Fixed Edward's coffee deleting all items off the table not just coffee

  • Fixed time around 1400-1500BC having no terrain

  • Fixed Manhofer NG Plus crate appearing before Manhofer even existed

  • Fixed beta timeline store smuggler should have rad pills not rad gone

  • Fixed Mammoth attack distance

  • Fixed leviboards and horses shadow disappearing when in 3rd person

  • Fixed colliding with your past self in the time tunnel

p8

  • Added ability to chose car engine in car editor to start of with

  • Added loading disclaimer when the opening car editor

  • Removed is starter car option in the car editor since presently all mod cars can be loaded from prologue

  • Moved the glaciers to end at around 2500bc

  • Moved the in-car safe house exit to main street

  • Made the fort dun secret wall door move more weighty and slow

  • Fixed the safe house exit transition to be less choppy

  • Fixed Stefular's room book stand sticking inside a book shelf

  • -Fixed a bug that could make you puke infinitely in full powa mode or cut-scenes since food meter would then get restocked

  • Fixed floating cube in 2060 in the sky

  • Fixed night stalker pelt texturing

  • Fixed South Uroruh rock texturing being too large in scale noticing repetition

  • Fixed Eleanor quest being stuck on Sunday since they would have other day cycles

  • Fixed animations visible not playing on NPC's when looking through a telescope at them

  • Fixed ui of glasses updating too slowly from computer color to custom color

  • Fixed car not being able to climb higher slopes with stronger engines

  • Fixed fusion and fission engines giving smaller cars instant explosive jolts instead of a slightly slower start to allow for better steering

  • Fixed some car editor bugs, not loading hover start settings properly in in game settings and potentially having wheel physics testing being broken

  • Fixed brick wall near second bridge at school LOD issue only renders at close distance

  • Fixed bounty enemies not taking damage from car ramming

  • Fixed motor sound not working after switching it out with another engine

  • Fixed entering flipped skateboard porting you underground

  • Fixed sir atom hops up if opened on its own

  • Fixed time graph not being accurate for pre 5000 bc and post 3000

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