Patch Notes for V0.992
Hello fellow time travelers!
Here are the patch notes for the past days since the last update.
Good luck on your time travel adventures!
-Erathor
p1
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Fixed not being able to confirm changes at a Mechanic
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Fixed the Mach3 B car with gull wing doors glitching out on older saves
p2
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Fixed Moon Terrain having holes at the safe house
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Fixed buying Moon Ranger to safe house spawns it without front wheels
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Fixed the Crab Monster Boss not having any animations
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put Animal AI and a couple other systems on tick rates
p3
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Fixed the taxi pass from locking the time display on the taxi display even after removal
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Fixed Westwood trying to walk into you when talking to him in 33 ad out where he is meditating
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Fixed the safe house moon terrain having texture holes in the garage
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Fixed item duplication in the safe house
p4
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Fixed Edward not blinking
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Fixed time display no longer working after a car switch in the safe house garage
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Fixed some text being not readable on the garage display in non English translations
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Fixed getting the Moon Ranger stuck when switching to it in the garage
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Nerfed the radiation exposure on the moon by half
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Put a couple more systems on a tick rate for a slight performance increase as well as other improvements in item related CPU impact
p5
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Fixed some sluggish Object Loading for mods by preventing some redundant file reading
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Fixed UI from popping up during the intro sequence and the block up tag not being applied if hotkeys are disabled in the options menu
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Fixed some typos in Edward's dialogue in The Last Stage & before embarking on the last quest from the Safe House
p6
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Fixed the broken texturing for some of the 80s houses in Milton Estates, due to badly configured batch setups
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Fixed the money glitch, after selling a car to the car trader you can gain money from the mechanic infinitely
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Fixed the weapon rack not allowing removal of items
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Fixed safe house garage content from doubling when using the dimension gate
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Fixed some garage holes in the barrow downs level and fixed the grassy exit tunnel not being covered in snow during winter
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Fixed a soft lock bug which would kill you upon reentry in the last stage quest after the time travel chase, due to meeting your past self
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Fixed the time chip from sticking out the windshield
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Fixed Citizen not reacting to futuristic stuff in the past
p7
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Added auto save check point after doing the first jump in the tutorial
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Edited the ramp to the barracks in cape dun to have more head space above
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Changed the skip button in the end sequence to skip to the last scene instead of ending it outright
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Moved the glaciers to end at around 2300bc
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Fixed NG+ freezing in the prologue section
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Fixed bots thrusters not aligning with the rest of the body
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Fixed 2050s & 2300s police car having hovering police siren lights
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Fixed Edward trying to walk into you when talking to him in the end of the last stage quest after unveiling the Mach 3
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Fixed old Paul Clearmans texturing in the end sequence
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Fixed it so far off NPC's start off with animations disabled, since their update rate is slower due to being far away
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Fixed Edward's coffee deleting all items off the table not just coffee
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Fixed time around 1400-1500BC having no terrain
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Fixed Manhofer NG Plus crate appearing before Manhofer even existed
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Fixed beta timeline store smuggler should have rad pills not rad gone
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Fixed Mammoth attack distance
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Fixed leviboards and horses shadow disappearing when in 3rd person
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Fixed colliding with your past self in the time tunnel
p8
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Added ability to chose car engine in car editor to start of with
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Added loading disclaimer when the opening car editor
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Removed is starter car option in the car editor since presently all mod cars can be loaded from prologue
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Moved the glaciers to end at around 2500bc
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Moved the in-car safe house exit to main street
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Made the fort dun secret wall door move more weighty and slow
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Fixed the safe house exit transition to be less choppy
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Fixed Stefular's room book stand sticking inside a book shelf
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-Fixed a bug that could make you puke infinitely in full powa mode or cut-scenes since food meter would then get restocked
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Fixed floating cube in 2060 in the sky
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Fixed night stalker pelt texturing
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Fixed South Uroruh rock texturing being too large in scale noticing repetition
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Fixed Eleanor quest being stuck on Sunday since they would have other day cycles
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Fixed animations visible not playing on NPC's when looking through a telescope at them
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Fixed ui of glasses updating too slowly from computer color to custom color
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Fixed car not being able to climb higher slopes with stronger engines
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Fixed fusion and fission engines giving smaller cars instant explosive jolts instead of a slightly slower start to allow for better steering
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Fixed some car editor bugs, not loading hover start settings properly in in game settings and potentially having wheel physics testing being broken
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Fixed brick wall near second bridge at school LOD issue only renders at close distance
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Fixed bounty enemies not taking damage from car ramming
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Fixed motor sound not working after switching it out with another engine
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Fixed entering flipped skateboard porting you underground
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Fixed sir atom hops up if opened on its own
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Fixed time graph not being accurate for pre 5000 bc and post 3000
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