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Patch Notes for 0.989 (Performance Fix)

Well met, time travelers.

There have been a couple reports of bad performance especially on higher end systems, this was caused by a higher record rate of time story at higher frame-rates. I fixed the tick rate so it should all do well again.

You will need to travel to a new date untraveled, or wait for a time wipe for the change to take effect!

Here are the patch notes of the past few weeks!

Enjoy!

-Erathor

  • Patch Notes

p1

  • Fixed the dialogues being broken for every npc's

p2

  • Fixed the exo suit not charging power fast enough

  • Fixed the jitteryness of the the player in third person

p3

  • Fixed a bug that would not allow you to continue past the weather machine part in act 3

p4

  • Fixed hovering items from environment spawners

  • Fixed loss of items upon putting them into box space

  • Fixed item event items not spawning back after dropping them in time

  • Fixed being locked in dialogue when the weather machine explodes whilst talking with Edward

  • Fixed slow health effect tick rate

  • Fixed the puke effect from not playing

  • Fixed achievements from not triggering

  • Fixed uranium from not spawning as hazard cloud years later

p5

  • Fixed shooting repeatedly spawns ghost bullets that can hit you from time story

  • Fixed the camera glitching back and forth during a game over screen

  • Fixed wrong car models for past self versions

  • Fixed the car floating bug when enabling hover conversion

p6

  • Fixed the back door to the cinema being off the wall, as well as the windows at the Manhofer main labs entrance having an open spot

  • Fixed the flickery under water effect

p7

  • Added hangover from too many cigars

  • Fixed so you can always use mouse in f3 log

  • Fixed an issue the f3 log would close upon changing scene (menu to game for instance)

  • Fixed mr crafty being able to be used from inventory

  • Fixed dropping a book on bed makes it not able to be interacted any more

  • Fixed wormhole exits up to a minute late

  • Fixed 1975 paper mentiones 1980s Manhofer attack

  • Fixed PLC inventory from breaking to the point where you need to reload a save for it to work again

  • Fixed the room for error of taxis being too litle, land slightly fast and they dont pay

  • Fixed the volume slider in options menu displaying double the value of the other sliders not 1-100 but 1-200

  • Fixed spawning underground when starting the pizza parlour job in the deep future

  • Fixed cars phasing through other cars when far away

  • Fixed fall damage happening with a delay

p8

  • Added sandwich thruster designs to drones, as it is supposed to be 2000s first gen hover tech

  • Fixed the npc spawn rate

  • Fixed the language mod loader not displaying if no custom items are present

p9

  • Fixed the optimization problems and frame drops from time story

  • Fixed the jumpy car when adding a new enhancement at the machanics

  • Fixed the player from not getting a game over if seeing his past self (or the sequence happening too slowly)

p10

  • Fixed a bug that made you spawn out of bounds when landing in prison in the hillmen quest

  • Fixed the dimension box from being able to take other items than the dimension enhancements (gold ore, and oder misc)

  • Fixed a visual camera jitter glitch, which occurs after replicating a box

  • Fixed the missing steam layer for linux

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