Patch Notes for 0.989 (Performance Fix)
Well met, time travelers.
There have been a couple reports of bad performance especially on higher end systems, this was caused by a higher record rate of time story at higher frame-rates. I fixed the tick rate so it should all do well again.
You will need to travel to a new date untraveled, or wait for a time wipe for the change to take effect!
Here are the patch notes of the past few weeks!
Enjoy!
-Erathor
- Patch Notes
p1
- Fixed the dialogues being broken for every npc's
p2
-
Fixed the exo suit not charging power fast enough
-
Fixed the jitteryness of the the player in third person
p3
- Fixed a bug that would not allow you to continue past the weather machine part in act 3
p4
-
Fixed hovering items from environment spawners
-
Fixed loss of items upon putting them into box space
-
Fixed item event items not spawning back after dropping them in time
-
Fixed being locked in dialogue when the weather machine explodes whilst talking with Edward
-
Fixed slow health effect tick rate
-
Fixed the puke effect from not playing
-
Fixed achievements from not triggering
-
Fixed uranium from not spawning as hazard cloud years later
p5
-
Fixed shooting repeatedly spawns ghost bullets that can hit you from time story
-
Fixed the camera glitching back and forth during a game over screen
-
Fixed wrong car models for past self versions
-
Fixed the car floating bug when enabling hover conversion
p6
-
Fixed the back door to the cinema being off the wall, as well as the windows at the Manhofer main labs entrance having an open spot
-
Fixed the flickery under water effect
p7
-
Added hangover from too many cigars
-
Fixed so you can always use mouse in f3 log
-
Fixed an issue the f3 log would close upon changing scene (menu to game for instance)
-
Fixed mr crafty being able to be used from inventory
-
Fixed dropping a book on bed makes it not able to be interacted any more
-
Fixed wormhole exits up to a minute late
-
Fixed 1975 paper mentiones 1980s Manhofer attack
-
Fixed PLC inventory from breaking to the point where you need to reload a save for it to work again
-
Fixed the room for error of taxis being too litle, land slightly fast and they dont pay
-
Fixed the volume slider in options menu displaying double the value of the other sliders not 1-100 but 1-200
-
Fixed spawning underground when starting the pizza parlour job in the deep future
-
Fixed cars phasing through other cars when far away
-
Fixed fall damage happening with a delay
p8
-
Added sandwich thruster designs to drones, as it is supposed to be 2000s first gen hover tech
-
Fixed the npc spawn rate
-
Fixed the language mod loader not displaying if no custom items are present
p9
-
Fixed the optimization problems and frame drops from time story
-
Fixed the jumpy car when adding a new enhancement at the machanics
-
Fixed the player from not getting a game over if seeing his past self (or the sequence happening too slowly)
p10
-
Fixed a bug that made you spawn out of bounds when landing in prison in the hillmen quest
-
Fixed the dimension box from being able to take other items than the dimension enhancements (gold ore, and oder misc)
-
Fixed a visual camera jitter glitch, which occurs after replicating a box
-
Fixed the missing steam layer for linux
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.