V 0.695 || Costumes || Sandbox Mode || MORE
**Hello fellow players!
**
A new update is about to be released today onto the public branch. As last time I am going to release the announcement before the update.
Attention I reverted the inventory control scheme back to its old setup.
** You use numbers [1] - [7] to iterate through the inventory.**
**Use the scroll wheel to hold your item farther or closer to you. **
**The Sandbox Mode has been added into the game! You play it by starting a new game and choosing a mode from the select menu!
Buy costumes at your local 6/12! See how people react, or how you look in it by spying out yourself.
Hmm... weird I don't remember this blueprint from the epilogue quest. Most have added and forgot about it...**
**
Work on Edward's sewer adventure goes into the post production phase and voice recordings. It will tell the story of Edward's venture into the sewers as a youngling.
Click here to follow the game before it comes out on GameJolt :D
Here is the full changelog. Enjoy the update :)
August 21st 2021 0.695**
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Reverted the inventory control scheme to the old layout by pressing the numbers on the keyboard. Scroll Wheel is back to being the farther/ closer item control.
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Added costumes for the player to wear, people react accordingly sometimes. You can see your full costume when looking at your past self.
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Added free mode (Basically sandbox, no quests or story, more to be added soon)
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Added a secret chip during the epilogue quest, which will lead you to a save house (Don't tell Erathor -Mim)
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Added three time line chips to be unlocked (Blueprints hidden inside the save house)
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Added auto save and time wipe sliders to control how often they trigger in the gameplay options
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Increased the inventory cap and the save slot cap by 2 more slots
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Fixed the agents in the Escape Quest in the sewers from popping up in front of you
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Fixed some typos for the ACT III "Back to the Past" Quest Description
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Fixed rockets shot by turrets in ACT III from following you through time travel
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Fixed the suppression field, which block hover cars in the alt future, to function properly
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Fixed the bug of dropping an item and scrolling at the same time, causing the inventory from not removing the item from the ui
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Fixed the bug where in the player could glitch himself into the car while at the end of ACT I
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Removed Mim
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