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V 0.695 || Costumes || Sandbox Mode || MORE

**Hello fellow players!

**

A new update is about to be released today onto the public branch. As last time I am going to release the announcement before the update.

Attention I reverted the inventory control scheme back to its old setup.

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** You use numbers [1] - [7] to iterate through the inventory.**

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**Use the scroll wheel to hold your item farther or closer to you. **

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**The Sandbox Mode has been added into the game! You play it by starting a new game and choosing a mode from the select menu!

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Buy costumes at your local 6/12! See how people react, or how you look in it by spying out yourself.

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Hmm... weird I don't remember this blueprint from the epilogue quest. Most have added and forgot about it...**

**

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Work on Edward's sewer adventure goes into the post production phase and voice recordings. It will tell the story of Edward's venture into the sewers as a youngling.

Click here to follow the game before it comes out on GameJolt :D

Here is the full changelog. Enjoy the update :)

August 21st 2021 0.695**

  • Reverted the inventory control scheme to the old layout by pressing the numbers on the keyboard. Scroll Wheel is back to being the farther/ closer item control.

  • Added costumes for the player to wear, people react accordingly sometimes. You can see your full costume when looking at your past self.

  • Added free mode (Basically sandbox, no quests or story, more to be added soon)

  • Added a secret chip during the epilogue quest, which will lead you to a save house (Don't tell Erathor -Mim)

  • Added three time line chips to be unlocked (Blueprints hidden inside the save house)

  • Added auto save and time wipe sliders to control how often they trigger in the gameplay options

  • Increased the inventory cap and the save slot cap by 2 more slots

  • Fixed the agents in the Escape Quest in the sewers from popping up in front of you

  • Fixed some typos for the ACT III "Back to the Past" Quest Description

  • Fixed rockets shot by turrets in ACT III from following you through time travel

  • Fixed the suppression field, which block hover cars in the alt future, to function properly

  • Fixed the bug of dropping an item and scrolling at the same time, causing the inventory from not removing the item from the ui

  • Fixed the bug where in the player could glitch himself into the car while at the end of ACT I

  • Removed Mim

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