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V 0.645 || Noir 1923 || Fixed Car Physics || And more!

**Hello fellow players!

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A new update has been released along with a new side quest! Venture into the courthouse archives to find the clues into the cold case of 1923.**

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Med Packs have been added into the 6/12 store, for any that need a quick heal in dangerous situations.

The car turning is more stable now! It should be less likely for you to drive as if on ice from now on.

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A new addition to the car are also its wings while in cruise mode!

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The hoverlevels are sectioned into 3 levels. Orange: Landing Mode Yellow: Intermediate Flight Mode Blue: Cruise Mode (Best for high altitude flight, not for low precise movement)

As usual the changelog can be viewed in full below.

Cheers and God Bless. -Erathor

January 27th 2021 0.645

  • Added the NOIR Side Quest

  • Added the Med Kit

  • Added wings to the flying care in cruise mode (blue mode)

  • Added bots flying around the normal 2014 future

  • Added the sand monster

  • Added saloon doors to van bards bar

  • The Loot is not random anymore when it comes to animals, ensuring that it always drops something

  • Lakes are now freezing over in December and January

  • Increased the cap for brightness

  • The car now stalls and makes noises, instead of giving you a message that you cannot drive right now (at certain points in the story where you cannot drive)

  • Moved the cars final plan meet in ACT III from the park hill to bills mechanic place

  • Changed the time travel sequence with the help of the accelerator. (You need to fly through the tunnel with the car in order to trigger it now)

  • Fixed the car bumping when accelerating a certain speed

  • Fixed ACTIII ROPE CLIMB

  • Fixed the wheels for the landing sequence from going too far in.

  • Fixes to the Car Controls during driving (No more slipping as if driving on ice)

  • Fixed the Speed Glitch for flying (I know I liked it too and it served us well, but I think it is time to part ways with it now)

  • Fixed the intro and dialogue wait to be frame independent

  • Fixed the intro logo from being sliced

  • Fixed some more typos

  • Fixed most of the roads, so they don't act like road blocks.

  • Fixed the buggy transparent buildings

  • Added the Floor Gnome

  • Removed Mîm p1

  • Some fixes for the NOIR Quest p2

  • Fixed the pink machine inside athors lab

  • Fixed the holding direction of baked sand

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