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V 0.65 | Meet the vikings! | Plans for the future! | And more!

Hello fellow players.

** NO TIME IS 40% OFF, TELL IT YOUR FAMILY, FRIENDS, PET DOG/CAT! **

A new update has been released! This time you will meet the vikings of the 11th-12th century, who set up a temporary camp on pine island after they crashed their boat into a rock!

Will you become a VIKING?!

1 / 1 · 100%

Will you be able to slay THE DRAGON?!

1 / 1 · 100%

...and beat Igor in the arena?

Text colors for names in dialogues are now colored depending on the stance the npc has towards you. Green - Friendly

1 / 1 · 100%

Yellow - Neutral

1 / 1 · 100%

Red - I am an enemy and I will beat you up now

1 / 1 · 100%

There have been slight sound changes and additions you may have picked up. More on that in the change log :)

Plans for the future I have some stuff in store here.

  • For the next update I will try and finish bigger parts of the Xbox controller support.

  • The first parts of a proper End Game quest, which will include finishing up the Time Fragments arc.

  • More yearly events will be added, like sports, fishing and or inventor fairs

  • Fleshing out the museum, former manhofer lab

Patches will be rolled out in the following week as usual.

Here is the changelog in full. Enjoy playing!

March 6thth 2021 0.65

  • Added a new default wheel type

  • Added Sound FX for the pause menu

  • Added screaming for the player mid fall

  • Added color variants to npc's text labels, telling you their stance towards you

  • Added cinematic black bars to distinguish sequence occasions

  • Changed the default start color of the car to plain white

  • Citizen will now react to whether an item looks too futuristic for their age (having a futuristic tag attached), as to have it being calculated by how far from the future it comes, in terms of years. (This would prevent citizen from reaction to a piece of meat, because it comes from the future)

  • Revamped the player sounds

  • Some Adjustments to the Quest Log, making it easier to read the quest description

  • Retextured the donut

  • Npcs will return to their origin Pos, of the last target they went to, when pushed too far off

  • Lowered the Ram usage by using the crunch compression method on many of the textures, and lowering most to more proper sizes (not bigger than is actually needed)

  • Added Custom key binding for the abort job button

  • Fixed a part of the item duplication during frying &/ cooking

  • Fixed a pathfinding issue in Cape Dun

  • Fixed the moon from stalling behind, during movement of the camera

  • Fixed the Silvester Markets Dialogue for the traders

  • Fixed the OG's hat shading

  • Fixes to the jittery camera rotation

  • Fixed the facility quest from not triggering the finished tag

  • Fixed more typos (circuit board != circuit borad)

  • Fixed Crimson and Edward for the ACT III ending

  • Fixed the traders sell option, where in you could sell him the item infinitely, without it vanishing

  • Fixed the car from crashing into invisible walls

  • Fixed the platypus boss health

  • Removed Mîm

p1

  • Fixed a slight performance impact when meeting your other selves car, due to an index error loop

  • Fixed the problem, where in after meeting yourself and the game over ensuing, you could not reload the game without being stuck with the white screen

p2

  • Decreased the cooldown threshold for toggling the freelook mode whilst in hover

  • Fixed Igor from shrinking when shot at with the epa mark 3

  • Fixed being able to shoot Igor at the first place, since he is a friendly/neutral npc

  • Fixed fisher bay sign posts from existing before 1544

  • Fixed the holes inside the mead halls walls from existing past the meadhalls existence

  • Fixed the bug where in you could not display some of your finished quests in the log

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